Leif's 4E Adventuring in Encastulum [IC 01]


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OOC: I'm going to count that pause as a rest period. Anyone who wishes may spend as many healing surges as desired.
 
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Rydan examines the fallen goblins for anything that might indicate why they are out here or anything of value on them. Then he takes a seat on a log.

OOC: Spend a surge.
 


Goblins in the Woods

Rydan finds and oddly shaped piece of metal being worn as a pendant by the largest, meanest-looking goblin, a total of 55 cp, 38 sp, and 17 gp, four shortswords that are hovering somewhere near the lower end of servicability, and a large key made of black metal.
 
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Firil binds the strapping on his leg tighter and joins Rydan on the log.

What's that key for, do you wonder?

He asks, his breath regaining its regular tempo.

[sblock=Actions]Spend 2 surges[/sblock]

[sblock=Firil Combat Stats]AC: 16 Fort: 13 Ref: 16 Will: 13
Init: +4
PI: 12 PP:17
HP: 20/24
Surges: 6/8
[sblock=Powers]Melee Basic [Standard] - (+7 vs AC, 1d10+6 dmg)
Ranged Basic [Standard] - (+6 vs AC, 1d10+6 dmg)
Dual Weapon Attack [Free] - (+7 vs AC, 1d6+6 dmg)
Aspect of the Charging Ram [Minor] - (No OA, +2 dmg & Prone on Charge)
Aspect of the Lurking Spider [Minor] - (+2 Stealth, +5 Athletics on climb, +2 dmg w/CA)

Iron Wolf Charge [No Action] - (+1d6 original attack, Secondary: close burst 2, +4 vs Will, push 2 & -2 atk)
Power Strike [No Action] - (+1[W])
Heroic Effort [No Action] - (+4 to atk or save)

[/sblock][sblock=Features]Ambush Expertise – after Stealth roll, allies within 10 gain +2 to Stealth till end of next turn
Attack Finesse – Dex instead of Str for atk & dmg for melee basic
Mountain Guide – successful Athletics check to climb reduces DC by 2 for allies
Spinning Axe Mastery - +2 dmg when axe in off hand
[/sblock][sblock=Feats]1st Level: Axe Expertise - +1 to atk with axes, reroll dmg result of 1
1st Level: Headsman’s Chop - +5 dmg to prone target with axes/heavy blades
[/sblock][sblock=Skills]Acrobatics +9
Arcana +0
Athletics +6
Bluff +0
Diplomacy +0
Dungeoneering +2
Endurance +8
Heal +2
History +0
Insight +2
Intimidate +0
Nature +7
Perception +7
Religion +0
Stealth +9
Streetwise +0
Thievery +4
[/sblock]
[/sblock]
 



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