Class design
fighter.
best armor and weapon.
Best hit points
Weapon mastery : Bonus to attack ranging from +1/+1 to +6/+6 at level 10.
priest
Best armor and weapon
Medium hit points
Cleric spell list : more oriented toward combat and protection.
Wizard
Weakest armor and weapon
Weak hit points
best spells
thief
Poor weapon and armor
Weak hits points
Best exploration skills
damage burst with condition roughly 1d6 to 6d6 at level 10. Or d4.
new Classes
If you build new classes we can use a reference class and make trading.
Ex
Paladin
Build from the Cleric.
allow a half progression on spells.
trade this with D8 instead of d6 for hit points.
Use Cha instead of Wisdom for casting
add another minor ability to flavor a Paladin.
ranger
Give the hiding, sneaking and climbing from the Thief.
not able to handle traps and locks you give D6 instead of d4.
For a Ranger you need to add LongBow.
now we can do a mix from the damage burst of the thief and the reliable damage of the Fighter.
warlock
Give a half progression on wizards spells.
trade this with
better hit points.
Better armor and weapon
A cool class feature.
barbarian
start with the fighter.
Increase hit point to d10.
Trade this with less armor.
Barbarian can have damage burst, but we have to lower the weapon mastery.
Add explorations skill, again have to lower armor or damage to trade off.
fighter.
best armor and weapon.
Best hit points
Weapon mastery : Bonus to attack ranging from +1/+1 to +6/+6 at level 10.
priest
Best armor and weapon
Medium hit points
Cleric spell list : more oriented toward combat and protection.
Wizard
Weakest armor and weapon
Weak hit points
best spells
thief
Poor weapon and armor
Weak hits points
Best exploration skills
damage burst with condition roughly 1d6 to 6d6 at level 10. Or d4.
new Classes
If you build new classes we can use a reference class and make trading.
Ex
Paladin
Build from the Cleric.
allow a half progression on spells.
trade this with D8 instead of d6 for hit points.
Use Cha instead of Wisdom for casting
add another minor ability to flavor a Paladin.
ranger
Give the hiding, sneaking and climbing from the Thief.
not able to handle traps and locks you give D6 instead of d4.
For a Ranger you need to add LongBow.
now we can do a mix from the damage burst of the thief and the reliable damage of the Fighter.
warlock
Give a half progression on wizards spells.
trade this with
better hit points.
Better armor and weapon
A cool class feature.
barbarian
start with the fighter.
Increase hit point to d10.
Trade this with less armor.
Barbarian can have damage burst, but we have to lower the weapon mastery.
Add explorations skill, again have to lower armor or damage to trade off.