Micah Sweet
Level Up & OSR Enthusiast
It is desirable to me, as GM or Player, because the alternative makes zero sense to me. If you're concerned about getting hurt and having your injuries hinder you (totally fair), there are steps you can take to mitigate that, including avoiding unnecessary fights and being careful.But is that desirable in a game where combat is the main mode of play? I'd argue not, based on experience with lots of different systems. Death spirals by way wound penalties and similar almost never improve the experience or create the kind of play folks imagine they will, in my experience.
Just like real life. The PCs are talented people, not superheroes in my game (unless I'm playing a supers game, which I noted as a specific exception) and not main characters in a story.






