Knowing your tastes, I'm not sure if you'd like it. It's very focused on doing procedure-heavy exploration of a prepped mythical dungeon, with a lot of rules for procedural generation of that dungeon, and then resting and recuperating and finding new adventures in the near-mythical city that surrounds the dungeon.
It's also very gamist in its procedures of moving between the Crawl (exploration), Challenge (combat), and Camp (downtime/inter-character roleplay) phases, and then the City phase after the Crawl is done.
The race lore is really fun, though; it has a lot of diegetic magic, and the Tarot card resolution system is fast and easy.