Lanefan
Victoria Rules
You've played different games than I, then, particularly around the 'solace in each other's arms' piece. Character romances (and everything good and bad associated with such) have always been a thing in our games. Penny-pinching and-or lavish spending in town is highly variable, usually dependent on which character is doing it. Betraying principles, perhaps not, but temporary retirement from the field while others go out and adventure is very common.(NOTE: the following little rant is not really focused at Micah; Im just using the quote as a jumping off point)
The funny thing about "realism" in D&D is that it never seems to come in the form of PCs behaving like human beings. Characters Penny pinch at the inn despite having just come in from weeks in the wild under constant threat. Characters don't find solace in one another's arms despite it being a terrible idea,like folks under real constant stress often do. They don't break under pressure or betray their principles for a little respite from the terrors of adventuring.
More like let's add some significant recovery time requirements in there beyond just a single night's sleep.But, sure, let's add twisted ankles to the crit chart.
The solution, by the way, to the old problem where the Mage is fine after a few days while it takes the Fighter a few weeks to rest up is to tie rest-based hit point recovery to the character's total hit points, as a percentage. In my game, for example, an overnight rest gets you back 10% of your total hit points no matter what that total may be. That way, everyone rests up at pretty much the same rate regardless of how many hit points they have.
(edited for typos)
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