Let's Talk About Metacurrency

I've seen more than one supers game that did in fact comes from a broader angle than you seem to be advocating (FASERIP is my favorite), so the end product certainly can.
Depends on your definition of broader angles.

Have you seen one use meta-currency and also not use it?

Have you seen one that uses a core d20 and also uses a core d100 to determine the same result?

Your approach to broad is singular in notion. Mine isn't. Which was the reason for my comment.
 

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A game like FASERIP or Mutants & Masterminds or the current Marvel Multiverse game is less dependent on meta-currency and narrativist mechanics than Marvel Heroic.
Marvel FASERIP literally had the karma mechanic as one of it's primary mechanics. Karmia is an entirely meta currency.
 

Marvel FASERIP literally had the karma mechanic as one of it's primary mechanics. Karmia is an entirely meta currency.
Yeah, it is, but the system is not entirely dependent on it's use, like a descriptor system is on its, well, descriptors. I'm fine with Karma's roll in FASERIP.
 

Yeah, it is, but the system is not entirely dependent on it's use, like a descriptor system is on its, well, descriptors.
Karma allows you to succeed where you would often fail, like superheroes do when facing long odds. Further, karma is the way that superheroes advanced their stats and powers, and acquired new powers, like superheroes often do in the comics.

Take out karma and you've removed advancement and good chunk of the way heroes are heroes.
 

Karma allows you to succeed where you would often fail, like superheroes do when facing long odds. Further, karma is the way that superheroes advanced their stats and powers, and acquired new powers, like superheroes often do in the comics.

Take out karma and you've removed advancement and good chunk of the way heroes are heroes.
It's important, but it's not the core of the system like the free descriptor to dice pool concept is the core of Marvel Heroic.
 

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