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[LPF] Borric, Nathan, Sylvain, & Zelena

Zelena looks to the hound and invokes her ability to speak with animals and asks, "What is it Celebfedhiin? What has you interested in the door."


[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 7
Initiative: +2 Perception: +16
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, Ghostbane Dirge, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Searing Light, Continual Flame, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining.


Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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Celebfedhiin turns back towards Zelena and his tail goes to wagging, thumping his excitement against the greave of Borric's leg with a dull thudding.

"Smells! Good smells. Mud, corpse dirt, ripeness! Not-woman. Rats, and rats! I crunch rats for you!"


● ● Celebfedhiin ● ●
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric frowns with consternation and glares at a few passersby with his armored arms crossed over the steel breastplate of his shiny platemail.

He grumbles, "Well, do you supposed he is out shopping for market supplies?" Glancing at the dog's sniffing, he continues, "Times like these, I wish Fury was still with us. He'd be just looking at that lock funny and it would open as if a magic key turned the lock."

It would appear to the brash fighter that breaking and entering might only be wrong some of the time, not all of the time.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Waltor, if we can find a cracked window, could you run in and take a look around? Don't get in any trouble and I've got a few crickets for you. Oh, alright, I'll give you one up front," Syl says as he pokes around in his bag, and grabs the container, tossing one to his friend.

OOC: Any small openings that Waltor could scurry though, DM?


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

GM: Zelena reached 8th level on 20 Jan with 34,030 xp. My apologies for not keeping closer track, Songdragon, and congratulations.
 

Zelena looks up to the others with a concern look, "Celebfedhiin, smells..." she is hesitant to interpret the hounds senses, "Corpse dirt... really ripe, and rats within. She wants to stomp some rats too."

The gnome considers, "We might want to check this out... if someone is... dead."

(( Do we recall any such smells on our previous visit? ))

((No worries GE, we still love you. :) I will get to that.))
 
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When Borric mentions their old traveling companion's facility with locks he notices that there is a jagged piece of metal barely protruding from the keyhole as if the key snapped off in the lock. Considering the thickness of the key's shaft it seems like a rather deliberate break.

Sylvain is considering the possibility of roaming through the alleys in search of a back door or side window that isn't secured though traversing alleys in a strange town hasn't worked so well in the group's past as Waltor is quick to remind the witch. Nevertheless, the scorpion bounces on Sylvain's shoulder eager to prove as useful as Celebfedhiin and urges Sylvain to lower him to the ground so that he can attempt to squeeze through the ragged crack at the door's bottom. At Waltor's urging Sylvain's attention turns back to the door: catching a good look at the carvings in relief of fish Sylvain is subjected to a surge of information as his headband magically floods his mind concerning the Bradan Feasa.

With plenty of time remaining on her ability to speak with animals Zelena continues to question Celebfedhiin on previously experienced smells. It takes a moment for Zelena to realize Celebfedhiin is describing smells he's experienced not just the smells in this location. It takes a little longer to clarify and even after the litany of scent is a bit difficult to comprehend; Celebfedhiin experiences scent on a much deeper and more complex level. Zelena finally figures out that the street smells, including mud, are much the same. Corpse-dirt, probably human remains, is new though Celebfedhiin says it would be stronger if a dead body were present. 'Ripeness' becomes a long list of foods which Celebfedhiin thinks is fantastic and Zelena realizes is probably food left to rot. She can't get a clear explanation of 'not-woman' but the scent of rats is much stronger and much more immediate than before.

[sblock=Knowledge (religion): Bradan Feasa]Wouldn't you know it: I roll a 2 for the cleric and a 20 for the witch.

The Bradan Feasa is a fish. More spirit of knowledge than fish, however, and revered by an ancient river people long thought extinct. The fish features in many hero tales though with the passage of time those tales seem to have been appropriated by worship of Tal Ouhm and the draconic River Lords.

Sorry, not exactly information worthy of a 20, but it's all I got.;)[/sblock]
 

"Go for it, Waltor. Be careful in there." The witch turns to address the others. "You may or may not find this interesting, but that Bradan Feasa is a fish. More spirit of knowledge than fish, however, and revered by an ancient river people long thought extinct. The fish features in many hero tales though with the passage of time those tales seem to have been appropriated by worship of Tal Ouhm and the draconic River Lords. Consider yourself educated," he says, taking a small bow.

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE][/QUOTE]
 

"Be careful Waltor. Holler or whatever it is you do if you need help... watch for rats," Zelena echos Syl's warning... being able to understand the scorpion for a few brief minutes.
 

Waltor's Big Adventure

Waltor scuttles down Sylvain's arm to the ground next to the door. The scorpion pokes his head and claws under the jagged crack and appears to get stuck. His legs waggle but he manages to somehow compress his body enough to squeeze under the door, disappearing into the library-temple with an odd popping sound.

[sblock=Waltor/Sylvain]Almost instantly Sylvain feels Waltor's surprise and curiosity through their empathic link. Reassuringly, Waltor does not seem worried. Waltor, however, is faced with a strange sight: a carpet of rats fills the room beyond excepting a clear semi-circle around the door where Waltor stands. The rats all sit on their haunches facing the door and watch Waltor expectantly.

[/sblock]
 

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