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[LPF] Borric, Nathan, Sylvain, & Zelena

The body of the devil, as Sylvain called it, looks to be little more than a tough, slimy hide tightly stretched over a skeletal body giving it an emaciated appearance. Despite a grimness that matches their surroundings the body seems out of place. If Sylvain's earlier suppositions are correct and this is the Twilight Realm then creatures from the Moral Path are far from home. Since they weren't constrained by Zelena's magic circle then it would seem that they traveled here instead of being summoned here.

The creature still clutches its longspear in its dead hand. Borric's keen eye for weaponry can tell that the spear is of quality craftsmanship. The creature also has some sort of leather harness around its waist with a pouch that looks to be made of skin and filled with an assortment of misshapen precious stones. The other creature's spear seems to have vanished, either destroyed by Sylvain's magics or knocked over the edge of the precipice when Sylvain transformed the babau.

As the group considers further exploration the three experience a rush of warmth and their vision is briefly overwhelmed by the sensation of light. As they are recovering their vision Aquos' quavering voice is heard, "Borric? Sylvain? Zelena? Thanks the gods its you!" The relief in his voice is obvious and you see the tiefling scrambling out of a pallet he had set up next to the gate. Borric, Sylvain, and Zelena have plainly returned to Khuldun and their own world, transported as promised by Annaya.

[sblock=OOC]+1 longspear (2,305 gp) & assorted gems (995 gp).
First post updated with XP.

Zelena achieved 9th level during the battle. Congrats!

This is, essentially, all I have. I'm sorry my DMing over the past few months has been rather lackluster and unfocused. I think this would be a good time to call a stop, giving me a chance to recharge and find inspiration. I think it would be a good idea, if possible, for the group to find and play with another DM for a while.[/sblock]
 

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OOC: GE. No worries. I have enjoyed the adventures that you have created and ran for us.

Enjoy your rest away from the ol DM Screen. I understand how difficult and time consuming it can be to get everything you want ready for play.

Take care and many thanks.
 

Borric Hawkins, Male Human Fighter

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Borric tucks away the gems and the longspear for later distribution.

After blinking for several heartbeats as his eyes adjust, the fighter looks to his companions.

"Well, I think it is safe to say that any further exploration on the other side of this gate is probably more dangerous than the rewards might be. Flying around in the darkness is not my idea of a good time. Any idea on simply closing this gate down permanently?"

[sblock=OOC]Not even going to let us RP our way out then for some extra TBX/TBG? There is nothing in the pipeline at the moment and I am not really in a big hurry to sideline my 3rd character.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +10
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch) - 29 With Prot from Evil
HP: 88 Current: 94
CMB: +14 CMD: 27 (29 vs. Disarm/ 31 vs. Trip) Fort: +10 Reflex: +7 Will: +6 (+8 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6), Fortune, Heroism, Bless, Prot from Evil, Align Weapon

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Aquos looks shocked, no, horrified at Borric's suggestion of shutting down the gate permanently. His mouth gapes until he snaps it closed in a visible effort to regain his composure. He blinks rapidly as if that somehow lets him process the information into a form he can accommodate. Eventually he regains his voice and resumes his pedantry.

"As a purely intellectual exercise, destroying the key would, of course, prevent the gate from again being opened. It does appear to be constructed of nothing more than dwarven bronze, not impervious to a smelter, though a full magical and metallurgical analysis would need to be undertaken to determine the ramifications of such destruction. The historical loss alone would be unforgivable." The tiefling sniffs loudly. "I assume you are concerned with the unprepared crossing through the gate and getting killed or worse. A simple solution, Master Hawkins, would be to secure the key somewhere."

[sblock=OOC]
Not even going to let us RP our way out then for some extra TBX/TBG? There is nothing in the pipeline at the moment and I am not really in a big hurry to sideline my 3rd character.

I apologize; that really was an abrupt way to end things, wasn't it? I don't object to some more RP to wrap things up but I'll be honest, I don't enjoy running Aquos and don't want to run him much longer. If we can minimize that NPCs involvement I would be much happier continuing for a bit more.[/sblock]
 

"Well, I suppose one of us could carry the key. I can't think of a much safer place for a key like that than carried with you, Borric. So long as you doing leave it lying around one night and get it scooped up by one of the fairer sort.

"I wonder if there are any other sages out there who would be interested in purchasing our knowledge about these gates. There probably aren't too many people around who have actually travelled through one before."




Sylvain statblock [sblock]Sylvain Marana (Gerald007) - Living Pathfinder RPG WikiHuman Witch 9Initiative: +6 Perception: +2Conditions:AC: 15 (13 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 15 Fort: +7 Ref: +7 Will: +8In Hand: Nothing Spells: Arcane
  • (0-level - DC 16) Daze (DC 18), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 19), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 20), Glitterdust (DC 20), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19)^, Heroism^, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 22), Summon Monster IV, Wall of Ice
  • (5th level - DC 21)Baleful Polymorph (DC 21)^, Feeblemind (DC 23)
Hexes DC 20
  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods at Syl's suggestion, "Sure, I can carry the thing. Though intellectual pursuits aside, I do not think anyone else has a good reason to go through. At least a reason that we would agree with since we have seen the other side. And we certainly do not want anything from the other side coming out."

"What about bringing the roof down on the blasted thing to just bury it?"


The fighter doesn't see why he should not seek to melt the key down once they returned to town anyway. He glances at Zelena for her opinion, "Lass?"

Since they are done with the gate, Borric starts gathering his belongings.

[sblock=OOC]Knowledge Engineering (Add +4 if Dungeoneering more appropriate) (1d20+8=20)

GE, no problem. Minimal responses from Aqua to help transition the scenes might be all that we need. ;)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +10
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch) - 29 With Prot from Evil
HP: 88 Current: 94
CMB: +14 CMD: 27 (29 vs. Disarm/ 31 vs. Trip) Fort: +10 Reflex: +7 Will: +6 (+8 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6), Fortune, Heroism, Bless, Prot from Evil, Align Weapon

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Hmmm, bringing the roof down might not be a terrible thing. I'm sure it wouldn't effect the gate, Aquos...it'd probably just make it much harder to access, or as Borric said, harder for the other side to come through on us. How would we go about achieving such a thing if we wanted to? It'd take a big concussive blast, I'd wager."

Sylvain statblock [sblock]Sylvain Marana (Gerald007) - Living Pathfinder RPG WikiHuman Witch 9Initiative: +6 Perception: +2Conditions:AC: 15 (13 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 15 Fort: +7 Ref: +7 Will: +8In Hand: Nothing Spells: Arcane
  • (0-level - DC 16) Daze (DC 18), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 19), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 20), Glitterdust (DC 20), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19)^, Heroism^, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 22), Summon Monster IV, Wall of Ice
  • (5th level - DC 21)Baleful Polymorph (DC 21)^, Feeblemind (DC 23)
Hexes DC 20
  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]
 

"Pah!" splutters Aquos. He stomps over to his pallet and begins cramming loose items into his pack and muttering. "Stand vigil over the gate for three days and for what? Talk of bringing down the roof." With the last item stuffed into his pack the tiefling sage turns to frown at Borric, Sylvain, and Zelena. "I'll be in the chamber by the gate when you're ready to leave." With that, he turns to leave the room and head up to the upper levels.

Borric's examination of the structure is not promising for his idea of bringing down the roof on the gate. The dwarven construction is solid and looks like it would take a great deal of work or a lot of magic to collapse the ceiling. The partially worked stairwell is more promising. With the previous damage caused years ago by elemental beings it seems like the amount of labor or magic needed for destruction would be a lot less.
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric shrugs and pays the sage no mind. After their cautious preparations, the short excursion was a letdown for them all. There was little treasure or adventure to be had in that dark realm atop the crumbling pillars. The fighter did notice that even though the sage was blustering, he was not one of the ones that went through.

"Well, collapsing the roof is not so likely as potentially bringing down the ceiling in the stairwell. Besides melting down the key, which I have no problem taking care of once we are back in Gist, do you think there something we could do to the gate itself?"

"Perhaps acid to burn away the markings? Using Mageslayer to pound the floor until a symbol gets destroyed?"


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +10
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch) - 29 With Prot from Evil
HP: 88 Current: 94
CMB: +14 CMD: 27 (29 vs. Disarm/ 31 vs. Trip) Fort: +10 Reflex: +7 Will: +6 (+8 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6), Fortune, Heroism, Bless, Prot from Evil, Align Weapon

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Zelena is quite happy in returning to the other side of the gate, consider the few nasty creatures that they encountered on the other side... but at the same time was left to wonder in what part of the world were these creatures wandering about, and who might be suffering because of it.

"The Sage does have a point, some, if not all of this place does have some historical significance. I am sure there is more the writings and in the gate itself than any evil. More likely those evil things came afterward, I cannot see them constructing a place like this."

"I would leave it, if there are those who wish to return here one day and study this place, I think that there is much that can be learned. Nothing has been coming across the portal in sometime, even if someone were to have the key on the other end, they have not used it. I do not see the harm in keeping the key around." the gnome continues in her ramblings.

"The one thing that disturbs me the most, is that there is some place on this world, that all that exists. It is happening today. And I think one day, it will have to be dealt with and perhaps, this will be that place that the forces of good could launch their assault on that evil."
 

Into the Woods

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