• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Kaedyn's Quest

Rhas_150.jpg


Rhas continues his slow advance toward the encampment: step, shoot, shoot again. Both bolts strike flesh, and the crossbowman smiles grimly, but there's clearly more fight left in the remaining gnoll.

[sblock=OOC]Step to AA18, with full attack/rapid shot/PBS.

Full attack (1d20+9=21, 1d10+7=15, 1d20+9=27, 1d10+7=10)

25 damage.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

log in or register to remove this ad

Umthirn_zpse1d8a42b.jpg


"I'm known for the grabben on tight and never letten go. Let's make sure that actually happens. "


Moving to set the flank up for Ru, the dwarf sets up to try and grapple the gnoll. However, the gnoll seems ready for him, as he manages to wriggle free before Umthirm can get a firm grip.
[sblock=OOC]

Swift: Exploit Weakness Offensive vs DC 15 1d20+8=15 BARLEY
Move: AA19 -> Z19 (If I read that right, it should set up flank with Ru)
Standard: Grapple (Improved Grapple) with flank and Exploit Weakness up = +14
1d20+14=20 Well...:):):):).
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 21/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll3.png

The gnoll commander stiff armed the dwarven brawler with his longer reach to prevent being grabbed and kept himself free. Despite taking a few wounds, he was showing no signs of surrender or flight from a losing battle.

Holding the greatsword overhead he brought the heavy blade down mightily and slashed across Umthirn’s chest in a spray of blood. Blood flowed from the cut as it was deep enough to expose his ribs as the dwarven monk toppled backwards, unconscious and dying. "Da Master bid me ta killl ya."

OOC: Combat: Round 8
[sblock=Combat Information]G7 hit Umthirn for 25 dmg.
Umthirn dying, roll to stabilize.

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map08_zps76fda7d7.jpg


Party Status:
Code:
Ru:        32/47 HP remaining;
Damaris:   31/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   -4/52 HP remaining; 25 dmg; dying
  
Spells Cast: Grease
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC0]: -5/11hp; Dying
Gnoll 3 (CR1) [AC0]: -9/11hp; Dying
Gnoll 4 (CR1) [AC0]: -5/11hp; Dying
Large Gnoll (CR3) [AC10]: -7/22hp; Dying
Gnoll 5 (CR2) [AC0]: Dead
Gnoll 6 (CR2) [AC0]: -9/22hp; Dying
Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: 12/50hp
[/sblock]
GM: Everyone is up for Round 8
 

Umthirn_zpse1d8a42b.jpg

More blood spills from Umthirm's wound, as the battle rages on around him.

[sblock=OOC]
Stable Roll: 1d20-2=3 Nope
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: -5/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Damaris.jpg


Damaris ïs very angry. "Why you little-.... BAD DOG, BAD DOG!"

She drops the wand and shoots a decesive arrow towards the gnoll. "Drop him!"

[sblock=Actions]I'm going to risk it and attack. We need to drop him quick.


Swift action= Arcane Strike
Standard Action= Shortbow Attack + Point Blank Shot
1d20+9=23, 1d6+2=7 Forgot to add +1 on damage from PBS. Total damage 8.


As she has been doing, if any of them need Timely Inspiration, she will cast it as an immediate action. BTW, I have here some discussion on TI and its bonuses... I was hoping it would work like that. It wouldn't make a difference so far, but for future reference... http://paizo.com/threads/rzs2p91c?Ruling-regarding-the-spell-Timely-Inspiration[/sblock]


[sblock=ministats]
Damaris - Bard lvl 5
HP 31/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4


Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)


Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 2/5 day. lvl2 Invisibility, , Glitter Dust 3/3 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (11).[/sblock]
 
Last edited:

Ru Brike, rangerish human ninja

The quips fell away as Umthrim dropped to the ground. Ru's lips thinned, his blades flashed, but the battle was clearly wearing on the southerner, as his attacks lacked both precision and power. He managed one meagre slice, but that was all.

[sblock=ooc]TWF Attack vs. Gnoll; damage (1d20+7=22, 1d6=2, 1d20+7=19, 1d6=1)

I believe you can only use one immediate action per round, so don't waste it Inspiring a hit for 1 damage. Save it for Rhas, who can actually do something. *grumble grumble low damage*.

2 damage to gnollie, which is pitiful, but all it takes is one hit from Rhas and I think we've dropped him.[/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 32/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


Rhas watches his cousin fall, but says not a word. He raises his crossbow and puts a pair of bolts in the gnoll commander's throat. His eyes are cold and hard as the final enemy drops. "You dinnae mess wi' my family, you son of a bitch." He stands over to Umthirn. "Lass, he's in a bad way. Can ye fix him proper?"

[sblock=OOC]Full attack/rapid shot/PBS.

Rapid shot on gnoll (1d20+9=29, 1d10+7=14, 1d20+9=24, 1d10+7=12)
Crit confirm (1d20+9=16, 2d10+14=27)

26 damage.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

As soon as the gnoll drops, Damaris picks up the wand and rushes to Umthirm to heal him.

"Come on Umthrim, open your eyes"


[sblock]
Move to AA19
Use CLW wand 1d8+1=4

And Again.

CLW 1d8+1=6

That should bring him up to 5hp. [/sblock]
 

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll3.png

The gnoll commander fell dead from the two crossbow bolts and everything falls quiet. The remains foes continue to bleed out and die.

No more opposition came pouring out of the fort to do battle.

OOC: Combat: Over
[sblock=Combat Information]Awarded 1300XP each, updated 1st post
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00A_zps72296133.jpg


Party Status:
Code:
Ru:        32/47 HP remaining;
Damaris:   31/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   06/52 HP remaining; 
  
Spells Cast: Grease
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 (CR1) [AC0]: Dead 
Gnoll 2 (CR1) [AC0]: -7/11hp; Dying
Gnoll 3 (CR1) [AC0]: -11/11hp; Dying
Gnoll 4 (CR1) [AC0]: -7/11hp; Dying
Large Gnoll (CR3) [AC10]: -9/22hp; Dying
Gnoll 5 (CR2) [AC0]: Dead
Gnoll 6 (CR2) [AC0]: -11/22hp; Dying
Gnoll 7 (CR5) [AC0]: Dead
[/sblock] [sblock=GM]Damaris used 4 charges of CLW so far. I do not see that being tracked on her character sheet or mini-stats. With only 25 Charges to start with, she may run out soon.

I raised the issue of Timely Inspiration in the General Discussion. We might need to have a formal consensus for LPF.

Upon battle conclusion 3 of you leveled up (dated 2 Jul 2014):
Damaris at 15801XP, Rhas & Umthirn at 15628XP[/sblock]
 

Umthirn_zpse1d8a42b.jpg


Umthirn wakes up, coughing up blood as the second wand tap gets him awake. Opening his eyes to see Damaris's look of concern he smiles playfully and says "Well, your a pretty sight to wake up to. " Knowing that he was going to get hit for that one, he quickly stands up before Damaris could kick him where it counts.

"Here lass, use mine. Save yours for when I go down again."
It was then that Umthirn looks around at the battle field, and sees that the gnoll commander had multiple bolts, arrows, and sword slashes. He looks around towards Ru and Rhas and says "Ya can't keep a good dwarf down. Good job cleaning up there cuz. And you to Ru Boy. How long was I out?"
[sblock=OOC]
I've added the 10 HP from his level up now, then I will roll for his own healing wand.
5d8+5=21 16 + 21 = 37
5d8+5=2937+29 = Full

10 Taps.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Into the Woods

Remove ads

Top