OK, PL6 then. I hadn't looked in the supporting character section yet, probably should have.I would prefer PL 6 with 90 PP.
The sample soldier is PL 5 and the SWAT Officer is PL 6 in the supporting class chapter. So I think PL 6 for the main characters of the story fits better, IMHO.
No Superheroes, build characters similar to SR Archetypes to capture the flavor of the setting. After finally seeing what Friday was doing with Malazan it made more sense. He is doing something similar, running a D&D style game with the M&M Rule Set. It actually simplifies things, at the expense of just forgetting about the minutia. Don't worry about carrying all that extra little equipment and many different stats are just tossed out. Found a healing potion, great. When you use it, it just puts you back to normal, since you don't have HP, you don't need to worry how many it cured.Just to clarify - are you planning on running superheroes in a Shadowrun setting, or are you trying to replicate Shadowrun Archetypes using True20?
After going through the Shadowrun d20 Core Rules Conversion, essentially that's what they did. Used XP to buy everything. It was fairly complicated and then Magic wasn't really working the same in the end. Throwing in all of the rules from different d20 sources you can cover Magic and Cybernetics, but it is complicated and doesn't have the Shadowrun flavor at all. After delving a little into M&M, I saw exactly what WD was talking about and it would appear to be more fun and easier to do.For True 20 you would have to add complex rules for Cybernetics, Shadowrun like magic, ... .
In M&M, you can just build, using the core rules and just add a 'cybernetic' or 'magic' descriptor. I also like PL caps more than levels with rigid structures for skill points, how many feats, starting feats, level based saves...
Density 1 (Continuous; Permanent; Innate)
Feature 1 (Longevity)
Shrinking 1 (Compression, Continuous; Permanent; Innate)
Super-Senses 1 (Infravision)
[FONT=Courier New]Weapon Damage Critical Range Increment Size Cost
Submachine Gun +4 Ballistic 20 40 ft. Medium 12[/FONT]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.