Malvoisin's Savage Tide, Act 1 - There Is No Honor

Bael silently agrees that carrying out the copper coin is impossible right now. And he turns to look at the dragon shaman to see if he will agree to scout the way out.
 

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Rhun said:
"I would volunteer, of course, but Keoni is a much stronger swimmer. Perhaps he wouldn't mind taking a dip and seeing where the pool goes?"

Kalen rolls his eyes and smiles. "Humans." He snaps his fingers to summon his floating underwater lanterns, takes a deep breath, and dives in himself to go exploring with his superior elven senses.
 


Voadam said:
Kalen rolls his eyes and smiles. "Humans." He snaps his fingers to summon his floating underwater lanterns, takes a deep breath, and dives in himself to go exploring with his superior elven senses.
Kalen plunges once more into the murky depths of the pool, glad for the illumination afforded by his dancing lights. It doesn't take long for the elf's keen vision to spot the tunnel Keoni spoke of. Swimming hard, Kalen arrows through the water toward the opening.

The tides in the pool are a little rough, so Kalen finds forward progress somewhat troublesome. Still, he resolutely presses on. After Kalen has swum forward a bit more than 30 feet, he sees that the tunnel opens up into a larger body of water once more, about 40 more feet ahead (the tunnel is about 70 feet long total). By this point, the gray elf's air is beginning to run out, as well. He must decide whether to press on, or turn back.

OOC: For previous forays into pools, I haven't bothered with Swim checks, per the RAW. This time, however, I did. I won't reproduce the die rolls here unless asked, but Kalen has been under water for 12 rounds (half the time he can hold his breath). Of those twelve rounds, he made successful DC 15 Swim checks on exactly six of them (for 7.5' forward progress each time...12 feet to the bottom of the pool, then 33 feet into the tunnel), and failed the other half (for no progress). If you have any questions about this, feel free to ask.
 
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Kalen will come back and break for air. "There is a wicked tide current, you have to fight every step of the way. It is only about seventy feet long before it opens up, but I was running out of air after only making it half way through. I could not see where it opens up into, just that it opens up into a pool above."
 
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Anar raises one eyebrow as Kalen emerges from the pool and speaks. "Perhaps Keoni should try? As I tried stating earlier, he is the strongest swimmer among us. We could give him a rope to take along, and he can lower it down the trapdoor so not all of us have to make that swim. And if there isn't an exit that way, it seems we will all die of hunger eventually anyway."
 

Keoni nods with Anar's assessment.

"Yes, I will go. I grew up among the waves of my island, it is colder here, but the water will not bother me."

He leaves his shield and spears lying on the ground at his feet, checking his dagger in its sheath. He calmly walks to the waters edge, breathing slowly as he centers himself for the swim. He takes one final, deep breath and plunges into the waves, attempting to push himself through.

[sblock=ooc]Swim +9[/sblock]
 

The old man watches as the shaman prepares his dive. "If yer need 'elp, we do be 'avin' this drought to make ye like an eel at tha' swimm'n."

OOC: We found a elixir of swimming in the belongings if you feel Keoni needs it.
 

Keoni, confident in his natural affinity for the water, eschews Col's offer of magical assistance. Instead, he bids good luck to his companions, and dives into the water. Chongo gathers up the dragon shaman's spears and shield, then looks to the others and says, "Now what?"

OOC: What will the others do, now that Keoni has departed in search of an exit? Presumably, head back toward the trap door entrance in hopes that Keoni can open it from above, but I thought I'd ask.

[sblock=Keoni]
Keoni dives into the cold, murky water and immediately wishes it was the warm, clear water of his home. Having already seen the emerging tunnel at the pool's bottom once, he has no trouble locating it again. Swimming with great strength and alacrity, the shaman makes good progress, but quickly realizes he failed to consider the need for light. As the dim light of Bael's sunrod fades behind him, he realizes he can only rely on his natural instincts for direction now. He presses on, allowing the tide to guide him. After swimming some 70 feet down the tunnel, he sees faint light ahead. Continuing on, he realizes that it is sunlight! Emerging from the tunnel into the open water, Keoni sees warm streams of sunlight breaking the surface above. With great sweeping strokes of his lean arms, he arrows toward the surface, and breaks the water's plane after ascending only some 20 feet.

Gasping for air, Keoni takes stock of his situation, and realizes that he is not far from shore. Some fifty feet ahead, he marks the Shrine of St. Worgul, and realizes that it would not be a very difficult swim to reach the edge of Shadowshore. Even closer behind, the rocky outcroppings of Parrot Island jut from the bay. Keoni can't help but remember his friends, still trapped below...

OOC: hafrogman, I rolled those Swim checks for Keoni, and he made it to the surface of the bay in 16 rounds...well within the limit of his ability to hold his breath! Now, we'll be looking at more Swimming, plus maybe Climb and Survival checks for Keoni to find his way back to the clearing where Vanthus trapped everyone below...[/sblock]
 

[sblock=Malvoisin]Laughing churlishly, Keoni quickly abandons his "friends" and quickly swims his way to Sasserine's red light district to indulge his time in lascivious wassails.

Er. . .

I mean. . .

Lungs bursting as he breaks the surface, Keoni does his best to calm his breathing once more as he treads water and assesses the situation. He casts his gaze along the rocky shore of Parrot Island, searching for some place to find his way onto dry land once again.

[sblock=ooc]Climb +6
Survival +5
Swim +9

How far from the original landing beach am I?[/sblock][/sblock]
 

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