Incenjucar
Legend
Require spellcasters to use magic implements to bypass mundane immunity the same way martials do. It would lend a lot more logic to wizards dragging sticks around everywhere.
What, precisely, leads you to believe I suggested otherwise?
Could it be possible that just because this conversation has been primarily about martials and what they can do that me focusing on that aspect DOES NOT mean I am saying IA doesnt also apply to a bunch of other things?
Like, I can't even find the words to concisely describe how incredibly unfair that kind of argumentation is. I didn't bother to go into a tangent about something other whan what the conversation was about ergo you're free to just make naughty word up and assert its what I think?
Lets take a look at the reciepts. This is what I specifically responded to:
To which I replied that there is, in fact, such an improvised action. A practically infinite amount in fact, given the IA is only limited on the player side by their imagination. I thought up the rope or the stick in seconds.
If you put any thought into it, Im sure you could think up something that'd be cool as heck to do, and itd be relatively trivial to make a ruling to make it happen, as binding a handful of mooks is not the same thing as asking for godhood, so theres zero reason to deny it to the player.
Yes in a conversation about DND math is some obscure thing barely related to the discussion at all...
Heres a more pertinent question. You have on multiple occasions in this topic expressed how much you dislike being told no and how much it drags the game down for you.
Why, given that, are you constantly finding any reason to say no?
So again unfair argumentation rears its head. I didn't cover every single possible linguistic avenue for you to undermine me saying you can do the cool thing, naughty word me right?
If you're attacking a target, you are attacking in the direction of that target...
The fun part about this is that you're basically saying you don't play DND.
Cone of Cold, for instance, is a particularly classic spell in DND and its 5e iteration uses the following text:
*Each Creature in a 60 foot Cone..."
So when I, in turn, say that a 30 foot cone represents the area of effect of a jugular vein veinf sliced open, I find it very hard to believe you don't know what I mean.
And the 90* offset (yes I misspoke and should have said 90, naughty word me right? Whole argument is invalid now, right) how the Cone would be oriented relative to the Orc; it's left, your right.
Considering I am playing as the would be DM in this case, you could have just asked for clarity, like you're supposed to. Nevermind that you wouldn't be in the dark on these things if you were actually in one of my games, but seriously, you could have just asked.
But no, can't do that. No sir, no talking to each other allowed in this game thats literally all talking to each other.
Do I need to point out the multiple times I agreed that IA needs to be better integrated to avoid this exact problem?
Shall I point out that you haven't once acknowledged that I've done so?
Sacrifice is probably the wrong word. Spend is a better one. Wizards have a larger resource management element to their characters, fighters do their thing at will for the most part.
How can you allow a fighter to spur of the moment blind 3 people at a distance at no cost… and still do all the things fighters do that wizards can’t. Higher AC, higher physical damage, higher Hp, fighting abilities etc.
I don’t think a 4th level slot is a huge sacrifice for a 7th level wizard, but it is their most powerful spell slot for the next 24 hours. Spending it, takes all their other big guns off the table. Incidentally after your Uber wizard has cast mage armour and a few shield spells to stay alive because they don’t have a fighter to protect them, those slots aren’t looking so plentiful.
Incidentally that reminds me… what happens to those blinded creatures in the intervening rounds? The fighter mashes them… that’s what. Synergy again. A fighter benefits far more from a blinded opponent than a wizard does.
Fireball is an exceptionally good spell against multiple opponents, probably too much so. Even so, it's terrible against a single opponent. So let's say the opponent is the BBEG - kind of an important fight! Suddenly your fighter and other martial types are going to be doing most of the damage. Where is the caster that can maintain damage output like a fighter can, round after round, all day long if needed?
Really? Your wizard, bard, sorcerer, cleric, warlock, or druid is averaging 40 damage per round at levels 1-10? Round after round? Against any number of enemies? Because the fighter types are maintaining their damage all day long against any number of foes.
DPR is not a good metric to base this argument around, because martial classes win that comparison hands down, fighters in particular. They are the DPR S-tier class. Martial classes lose out on flexibility, not damage dealing.
I think the question is backwards.
Should Roland be able to pick up a dropped sword of a random footman and kill the Avatar of Bane with it? No.
Should Roland naturally attract a legendary sword like Durendal and always find one at level 12? Yes.
Should Roland be able to pick up a dropped sword of a random footman, train with it, and the sword absorb some of Roland's power over time to become a basic magic sword that can kill the Avatar of Bane? Yes.
Should Roland be able to take a feat to speed up the self awakening of a common sword? Yes.
Should Roland be able to take a feat to reforge a common sword into a magic sword? Yes.
You act as if this is one hit, one kill.The wonder is partly based on the obstacles and how they are overcome.
Trivalizing the Devil King by killing him with a pencil makes the Devil Look weaker and weakened your legend.
Now if its the final blow after all else is spent and broken, it can be epic.
But I don't like the idea of the hero picking a stick off the floor and decimating Hell with it. It make Hell look weak.
No at least in D&D.
It's a long standing trope of D&D that gods and things of divinity can't be killed by mortal nonmagical weapons. This usually is extended to harming them. And it often extends to greater nondivine patron level threats like greater fiends, fey, and other outer entities.
Thisis due to the myths where foes need certain levels of magic to be killed.
This created the game loop of needing to quest for magic items/spells before adventuring in the monster's home. Extending the campaign.
Removing it is cool but it wont be accepted by the majority of fans. Even newer ones. Nor is it easier to run.
But the man beat the magic dragon with the dragon's magical tooth.You know, I am reading a series called "The Primal Hunter" and it is a really good series. The main character is training in all sorts of things and has a class (LitRPG series) that allows him to go into the past and witness the events in the life of a Primordial he is friends with.
In the last book, he was fighting a massive hydra he couldn't damage, and activated the skill. He saw the Primordial (which is a dragon) fighting a human. Both were at the top of the power charts, essentially level 20+. The Dragon goes on and on about how humans are weak. They don't have the fangs of beasts, the scales of beasts, he acknowledges they are powerful Makers, but they can't rival a beast in Destruction. The warrior tells him he is wrong. He points to his armor and his axe and says he has all he needs.
They fight, more philosophical barbs are thrown, and the warrior is losing. Badly. The dragon starts going on about how the warrior has lost his friends, lost his armor, lost his arm, and then he loses his axe, which seemed like the only thing that was letting him survive. The warrior (revealed to be another primordial we'd known about) says he doesn't need it. Grabs a fang that was knocked out of the dragon's mouth and uses THAT in an epic slash that nearly kills the dragon.
Which, is a technique the MC learns, and he ends up refining it by damaging the hydra he could barely hurt with his magical gear, with sticks.
Sure. Better gear ends up with better results, the MC even ends up saying the same thing, but the point is if Roland is capable of killing an avatar of Bane... then yeah, he should be able to do so with a random sword picked off the ground. The TOOL doesn't matter nearly as much as who is wielding it. Because the idea of "anything I grab is a deadly weapon, because I'M a badass" is so much more fulfilling than "Glad I had my trusty magical blade imbued with magic to survive that fight."
As Hussar pointed out very few wizard spells use attack rolls. Almost everything a fighter does uses attack rolls - including the thing they do most often. Attack.So because you have never given fighters a resource to spend, because that would be spellcasting, they can't do the things that we are asking. That doesn't seem like a problem with the fiction, it seems like a problem with the mechanics. Especially since the wizard's resource management eventually stops being management and eventually just starts being "how many encounters can I win in a row before we reach the end"
No they don't. Fighters and wizards benefit exactly the same amount from blinded opponents. They both have better survivability because the opponent attacks at disadvantage, and they both get advantage on attack rolls.
The only reason it seems like fighter's benefit more, is wizards often have better things to do than make attack rolls that might miss.