D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Example that isn't table dependent?
Not according to the various books that provide class and subclass rules. They tell you what the general narrative is, and the source of any supernatural abilities. The table can change it, of course, but if you're providing rules for others this is the kind of baseline I would think needs to be included.
 

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Not according to the various books that provide class and subclass rules. They tell you what the general narrative is, and the source of any supernatural abilities. The table can change it, of course, but if you're providing rules for others this is the kind of baseline I would think needs to be included.
Hasn't come up since I started playing in the 90s. Has it ever come up for you?
 

It's an RPG, not a scientific hypothesis about an alternate universe. Why matters if you're writing a story about the why, like the Time of Troubles, but otherwise it's usually irrelevant.
...I don't have the words to describe just how much I disagree with this.
 


It's an RPG, not a scientific hypothesis about an alternate universe. Why matters if you're writing a story about the why, like the Time of Troubles, but otherwise it's usually irrelevant.
Superheroes have "origin stories". The "how" is the essence of the flavor of any superhuman character − especially in a roleplaying game.
 



How does it come up?

What effect does it have?

The only thing I can see is relevant is if there's a keyword, like to see if anti-magic works or a primal feat applies.
For me, whether magic is innate or external is fundamental to character concept. How innate magic works, or how magical items or magical uses of natural objects work is explicit.

Divine magic works via symbols, archetypes, language and meaning − where the Astral ideals cause Material phenomena.

and so on.

Each method of magic explains itself.
 
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Spider-Man has like eight origin stories at this point before you even get into Spider-Verse.
Even that multiplicity across the multiverse indicates how necessary each origin story is.

Meanwhile, only one of those origins is the default assumption for a particular verse.

2024 D&D needs a default setting − albeit a versatile light touch.

It is ok for other settings, like Strixhaven and Eberron to dig into their setting assumptions.
 

For me, whether magic is innate or external is fundamental to character concept. How innate magic works, or how magical items or magical uses of natural objects work is explicit.

Divine magic works via symbols, archetypes, language and meaning − where the Astral ideals cause Material phenomena.

and so on.

Each has method of magic explains itself.
Why not leave that up to the player as long as there is no mechanical effect?

"I was bitten by a radioactive valkyrie"
"I am the reincarnation of a valkyrie"
"I trained in the valkyrie arts and didn't realize I shouldn't have been able to"
"The goddess of the valkyries blessed me"
"Destiny needs me to be a valkyrie"
"Pushups, situps, and plenty of valkyrie juice"
 

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