UofMDude said:
The information released a few weeks ago indicates they are not prerequisites for each other. However, this is not a problem because officially you cannot save feats. If you get a feat at 6th level you must spend it at 6th level. If you want to rule-0 that in your game that's fine but then it is you (or your DM) who is causing these the problem.
UofMDude
It just bothers me a whole lot that players should be punished for making good decisions at low levels. This means that characters started at a igher level than 1st have an inherent disadvantage.
Example:
A lot of people talk about taking toughness at first level to enhance the survivability of a character, especially wizards.
Say I make a human wizard, and my feat progression looks something like this:
1st level: Toughness, Spellcasting Prodigy
3rd level: Spell Focus
6th Level: Greater Spell Focus
Now, he dies, and I decide to make a virtually identical character.
1st level: Spell Focus, Spellcasting Prodigy
3rd level: Greater Spell Focus
6th level: Dwarf's Toughness
In the 2nd case, the new characer is strictly superior to the old. I think this is poor game design. Once the prerequisite as been met, which it will eventually be, the new feat is completely better than the old one. And now the feat's function is dependant on when it is taken, not on what the feat is. BTW, I finally got the feat list to load, so I realize that my example is bad becasue it requires +5 fort, but I think my basic argument still stands.