Not necessarily. If the DM let's the player know beforehand about where the bonus and penalty apply, then the player can use that to his advantage. And note that the DM must/should do that.domino said:Only when placement is left to the player.
A +2 and a -2 set by the DM balance out.
FlameFrost said:Is that you want a hybrid fighter/caster for example he shouldnt be half a full fighter and half a full caster , he should be 3/4 mage , and 3/4 fighter , to equal a specialist ( full fighter , or full caster)
This is why all of those Prestige classes like arcane trickster , mystic theurge ,Eldrith knight ... where created
for example , the mystic theurge , he is 75 % of a mage , and 75 % of a cleric , by level 15
....
And thats how the classes are designed
Herremann the Wise said:The following are more M:tG principles but I have seen their influence in 3rd ed.
For every offense possible, there should be an available defence to counterbalance the offense.
If one source says that something can happen, and another source says that it cannot, the source that says it cannot happen should take precedence.
However, I think they have done well in not making these overly explicit, but more a subtle "meta" principle standing behind the rules as a design philosophy. It is also worth saying that such principles are not universal. For example, the improved trip feat most certainly does not have a simple counterbalance. An improved sundering and enlarged dwarf is neither simple nor overly effective against a dedicated tripper. In the end, it is more the province and catch-all of magic to eventually have the last word in nullifying difficult opponents. Perhaps this is the greatest meta-principle of all; so that no matter how "broken a particular skill/feat/ability/spell/opponent may be, a group of adventurers with a diverse range of magic and skills at their disposal will most likely surmount any challenge.
Best Regards
Herremann the Wise
domino said:You still get a +30 to bluff checks in 3.5
I presume he means the Brd3 spell "Glibness" in the PHB.merelycompetent said:Apologies - I'm not finding this in either the 3.5 SRD or DMG. As near as I can tell, the potion of Glibness was dropped from 3.5, so a character could no longer get +30 from one bonus type. In the event that I am mistaken, could you provide a page # or reference, please?
shilsen said:I presume he means the Brd3 spell "Glibness" in the PHB.
Mustrum_Ridcully said:In general, there shouldn't be any counter-counter measures.
So, no "Anti-Dodge" or "Anti-Improved-Trip" feats. (There are some exceptions found even in the WotC books, but in general, that's not a good idea)