glass said:
The monk has an unarmed strike (her weapon), with which he makes unarmed attacks (her attacks). Unfortunately, the latter are also known as unarmed strikes on occasion, which I admit is a little confusing.
However, it seems pretty clear to me that when they are talking about the monks unarmed strike being treated as X types of weapon, they are talking about the former use (the weapon), rather than the latter use (the attacks themselves): Otherwise, each MW/MF spell would only be good for one attack!
glass.
It's not clear to me. It's grammar, flavor, picturing it in my mind, etc issue. Not that it's a huge deal, as the monk shouldn't be demanding spellcasting, and the rules for enhancing yourself don't exist anyway. I was (and am still) worried GMW only applied to one attack. (How do you flurry with just your left elbow?)
GMF has specific text about enhancing multiple attacks.
Magic Fang, Greater
Transmutation
Level: Drd 3, Rgr 3
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5).
Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level).
Greater magic fang can be made permanent with a permanency spell.
JCFiala said:
I'm just saying that looking at the Rules As Written, the Monk's high damage potential makes sense. And a 2d8-2d10 range of hand to hand damage in a 15th-20th level monk doesn't squick my suspension of disbelief in a game where 20th level wizards are casting Wish, Fighters are hitting with a +35-+40 attack, and Rogues get to add 10d6 to their sneak attacks.
This I don't agree with. Martial artists are supposed to strike with skill and finesse, but no one claims they're "deadlier" than a swordsman. They should be hitting quite often. I also don't think high damage is worth it if you never hit anything. I don't think a fighter hitting a +35 breaks my suspension of disbelief. (I'd like to know how you can get a fighter with +40. A tricked out barbarian might hit a buffed pit fiend only 60% of the time, and the buffed pit fiend has an AC of 44. So there's +6 unexplained attack bonus.) I don't think jabbing a needle into someone's carotid (that's basically sneak attack) breaks my suspension of disbelief either - you can only do it when your opponent is helpless, surprised or severely distracted (flanked), and if you could do that in real life, your victim would probably fall to the ground, bleeding very quickly.
How is it an 'improved TWF' when their chance of hitting is lower than that of a similarly tricked out Ranger with the TWF path? Someone went over the numbers upthread, and it was pretty obvious the Monk's flurry had lower chances of hitting than the Ranger with TWF.
Their chances of hitting are lower because of the lame BAB. The D20 Modern Martial Artist has a good BAB, and it's flurries look good.
Compared to TWF, it gives one or two extra attacks (just like TWF) at no penalty (instead of no penalty and then a -5 penalty). You get to do full Strength damage with your off-hand attack, to. Eventually the -2 penalty vanishes. I think it's comparable to TWF, but better - or would be if the monk could hit often in the first place.
Actually, I think that was 1d20 + 1d6 damage, in 3.0. I seem to remember the 3.0 monk going up along the single dice, although I don't have a PHB on hand to check, and it's almost impossible to find the 3.0 SRD these days.
Yeah, it would have been 1d10 + 1d6, which is almost the same.
How is it more flavourful for a monk's very different fighting style to be mechanically identical to any greatsword fighter's?
Greatsword? Not if the monk is doing 1d6 or 1d8 per hit.