Yaarel
🇮🇱 🇺🇦 He-Mage
If the players are overly worried about their character dying at any moment, they are less likely to invest in the lives of the characters, their ambitions, the world setting around them. Death makes the game shallow − videogamey.If character death needs to be a real risk, how can it also be "just a dumb thing"?
There is almost a Maslows Heirarchy at work. The lack of safety prevents the characters from self-actualizing.
But I feel there is a balance. The game becomes more visceral to the players, if the threat of death is real, thus more fun. Run the narrative like a movie. There is a place for action scenes. But there also needs to be a place for safety, confidence, comradery, achievement, and celebration. Also curiosity and playfulness. And challenges that are easy when the characters can show off.
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