Flexor the Mighty!
18/100 Strength!
No idea. 2e did something similar with a 2d10 system, and a lot of modifiers. I'm guessing a lot was just pull out of thin air, which is how I'd do it.
Wisdom seems like a bad choice: consider
1. Now is actually a really bad time to bug out. Wisdom will both let you see that, and also allow you to over come your base fear and not bug out. Fine so far
2. Now is actually an idea time to bug out. Wisdom will let you see that, but will also allow you to overcome your base fear and not bug out... Hmmm...
Also the charisma of your leader should play into it, as should your intellect etc etc.
Do creatures that are immune to the frightened condition automatically succeed on Morale checks?
Only in regard to fear.
You don't need to be scared to lose morale.
So, is there no equivalent to non-intelligent creatures/ certain undead/ lizardmen (er.. folk) having unbreakable morale?
That wasn't what I said.
I just pointed out that there isn't any correlation between fearlessness and loss of morale.
Of course! I certainly wasn't trying to put words in your mouth. I was merely attempting to further the discussion. I'll have to make sure to ask my questions more generally in the future.
But to directly address your statement, what else would you say would trigger a loss of morale other than fear?
You can lose morale if:
- You* are surprised (like someone behind your back say BOO!)
- You lost half of you hp (you don't wan't to die).
- Your opponent is invulnerable (whats the point fighting someone you can't harm).
- Your leader dies (this depends of how much the leader mean for the group)
- Half of your friends down before you felled even one enemy (a combo of losing ½ hp & invulnerable opponent)
- The opponents are larger than you (like 2 size categories)
- The opponents are more than you (like 2-3 times more)
- The opponents have much better weapons than you (like sticks vs. guns)
- You "know" the opponent is dangerous (this is actually more what you believe than how dangerous he is)
(the above is basically from the DMG)
Then you have to consider things that make you keep your morale:
- Defending your home
- Defending your loved ones
Another question is how you react at a failed morale check: do you surrender or do you flee?
This is a question about what you know about your enemy: is he merciful or meciless?
Then you have take into account if you are cornered, or are free to move (remember that you will feel cornered if your opponen is faster than you).
For me the morale check is definitely a "rulings, not rules" thing, and requires common sense from the DM.
Here is an example of a failed morale check by surprise:
[video=youtube;VXFuK9fru7g]https://www.youtube.com/watch?v=VXFuK9fru7g[/video]
*Even if I use the word "you" the PCs never roll for morale, it's up to the players to decide how their PCs react.