Gentlegamer
Adventurer
I heard from a reliable source that all numbers in 4D&D will be hexadecimal.
Magus Coeruleus said:One possible clue to support the speculation of a fixed class-based to hit bonus rather than a difference in BAB progression:
They said they think the "sweet spot" is levels 7-14. Consider that at the midpoint of that, i.e. around 10th level, the difference in BAB between a fighter and wizard is 5. Maybe they think that, among other things, the hit probabilities work best when fighters have about that much advantage over wizards. Ditto for monsters with best vs. worst BABs.
Gentlegamer said:I heard from a reliable source that all numbers in 4D&D will be hexadecimal.
Gentlegamer said:I heard from a reliable source that all numbers in 4D&D will be hexadecimal.
Nah! Much too old-fashioned. My guess is they'll be using qubitsBrown Jenkin said:That is only making 4e more complex. Remember they are trying to simplify things. What could be simpler than binary. There are only 2 numbers in binary so everyone should have no problem figuring out numbers that consist of only 0s and 1s. So that is my prediction, 4e will be binary.
Brown Jenkin said:So that is my prediction, 4e will be binary.
Don't know. My problem with that is that giving that large a bonus up front might be to unbalanced, while staggering the bonus across the first X levels would be too clunky. Who can say?RSKennan said:So in that case, would you predict that wizards would start at +0, and Fighters would start at +5? That would make a lot of sense. Fighters would have a natural 25% bonus over non-melee types, in addition to strength or dex bonuses and class features that increased that edge.
Brown Jenkin said:So that is my prediction, 4e will be binary.