D&D 5E Most User-Friendly VTT? (Dice Games In The Time of Covid)


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doctorbadwolf

Heretic of The Seventh Circle
I am not missing the point. We've all learned how to do something new with software.

Clicking on it pops up a gear icon - we all recognize a gear icon as a standard "settings" type indicator.

Clicking on that gear asks you who you want to control that thing.

You don't need documentation to figure that thing out. My 9 year old daughter could probably figure that thing out in a few minutes.

Yes, there are complex things in Roll20. But please, stop telling people one of the complex things is how to grant control to an object for others to move. It is one of the things that's easy to do in Roll20. Not everything is easy, but that one really is. Nobody needs 100s of pages of inscrutable documentation to figure that particular thing out. It's not IKEA furniture directions or rocket science.
YOu need to stop being defensive about a computer program, Mist, and listen to people.

Roll20 isn't simple, or user friendly. It doesn't matter that you find it simple and easy, others don't.
 


Mistwell

Crusty Old Meatwad (he/him)
So then, is your point that the various people who have said they found it difficult to figure out Roll20 are just stupid?

Thank you for your contribution.

My point, which I've repeated many times and in different ways, is THAT PARTICULAR FEATURE IS NOT HARD TO FIGURE OUT. People have been saying they have some problems with Roll20 in general, not that particular feature.

You are welcome for my contribution.
 

Mistwell

Crusty Old Meatwad (he/him)
YOu need to stop being defensive about a computer program, Mist, and listen to people.

Roll20 isn't simple, or user friendly. It doesn't matter that you find it simple and easy, others don't.

Non-responsive. I am talking about a particular feature, and you are talking as a generalization. Neither of us speak for others, so don't tell me you speak for "people" and that "people" find Roll20 in general is difficult. A few people in this thread had issues, and I mentioned one feature that was brought up is simple. Some others are more complex.

It's far and away the most popular VTT out there with thousands and thousands of people using it, so please stop speaking for everyone. And in particular don't tell people that particular feature is hard without being specific about what is hard about it.
 

Quickleaf

Legend
So, my group obviously isn't going to not play dnd. None of us really want to train a new tool proficiency just to play on roll20. Fantasy Grounds is expensive. Found one that looks slick but is kinda buggy called Astral. Apparently there are several others.

The question is, are literally any of them actually user-friendly? I remember using the beta 4e vtt and really liking it even in unfinished state. I didn't have to master a new skill to use it, it just worked, IIRC.

Anything around that is just easy to sit down and use? I'm fine with less features or whatever, I just want the thing to work without a steep learning curve. Video-chat is a plus, but we can do without it.
I'm a Roll20 veteran, and I still find that stuff to be overly time-consuming. Correctly aligning maps and creating tokens is pure drudgery.

I messed around with Roll20 for maybe 20-30 sessions, learning some of the API script, and my experience matches Prakriti's. My usual prep for face-to-face games is 1 hour prep to 1 hour play time, but when I was preparing Roll20 games, it jumped up to 3+ hours prep to 1 hour play time. That just wasn't sustainable for me & the drudgery ended up sucking out my enjoyment from DMing.

I've been messing around with Astral recently, trying to learn it, but couldn't even align my map, and ended up encountering a bug (which I reported) just 1-2 hours into using Astral. While I see the promise and I like the spirit of the people involved, it doesn't seem to quite be ready for regular use yet.

Recently I've tumbled to another possibility, which I'm still experimenting with:

A Discord server for voice/video chat, with the Avrae dice bot, and with the Beyond20 chrome extension to allow access to D&D Beyond character sheets and monsters in Discord. And then GoogleDrawings with the EPIC Isometric dungeon art assets from Alex Drummond (patreon link & drivethrurpg link). There's drawbacks to this approach however – GoogleDrawings does not have a fog of war & the way initiative count works in Avrae-enabled Discord is just goofy (there's no constantly visible initiative; you need to enter the !init list command to see initiative). However as far as ease of use, it's a pretty simple setup, and I can make maps in GoogleDrawins using Alex's assets pretty fast. No need to assign control of tokens to certain players because in GoogleDrawings the default is that everyone can move everything. It's not a perfect solution by any means. The Avrae dice commands take a bit of getting used to, for starters. But I feel like it's lower overhead than the two VTTs I've tried so far.

Honestly, I am still searching for an approach that hits that "sweet spot" of feeling like being around a table and socializing (i.e. being able to see everyone's faces clearly and not as tiny boxes just on the bottom of the screen), and balancing that with map & tokens when needed (but not making those the centerpiece of the game all the time). Will keep experimenting and exploring, but beginning to think that any online play solution is going to involve quite a bit of compromise.
 

doctorbadwolf

Heretic of The Seventh Circle
I'm a Roll20 veteran, and I still find that stuff to be overly time-consuming. Correctly aligning maps and creating tokens is pure drudgery.
Absolutely.

I found FG to be very intuitive and Roll20 to be incomprehensible. Others are the other way.

But look, if you don't want to spend money (and don't want to get a refund from FG within 30 days), then just use Discord with a web camera. It's not ideal but it is as simple and user-friendly as it gets. I've done it. Just hand your camera from a light and point it at your dry-erase mat. Everything else is just like around the table. People talk, roll dice and keep track of their own character sheets.

Easy Peasy, not fancy, and not efficient. But no learning curve and no cost unless you need to buy a $10 camera.
yeah this is what we may end up doing.

Non-responsive. I am talking about a particular feature, and you are talking as a generalization. Neither of us speak for others, so don't tell me you speak for "people" and that "people" find Roll20 in general is difficult. A few people in this thread had issues, and I mentioned one feature that was brought up is simple. Some others are more complex.

It's far and away the most popular VTT out there with thousands and thousands of people using it, so please stop speaking for everyone. And in particular don't tell people that particular feature is hard without being specific about what is hard about it.
Seriously, stop being defensive about a software program. It’s weird and doesn’t contribute anything to the thread.

Roll20 is complex and unintuitive. You find it easy, good for you. Stop denying other people’s expereinces
 

doctorbadwolf

Heretic of The Seventh Circle
Anyway.

Anyone know if you pay for roll20 stuff, can you get to a point where the features are all set up for you and you can just play? Or is there another program where that is the case?

For instance, if I pay a sub, and buy a module or asset pack, can I just lay down a building and the lighting and FoW just works?
 

Anyway.

Anyone know if you pay for roll20 stuff, can you get to a point where the features are all set up for you and you can just play? Or is there another program where that is the case?

For instance, if I pay a sub, and buy a module or asset pack, can I just lay down a building and the lighting and FoW just works?
both FG and Roll20 do this with purchased modules.

It's not a "building" you typically lay down, it's an encounter map. In FG this might start with a map of a dungeon (say LMOP, Wave Echo Cavern), that map has pins on it to all the rooms/locations. When the player approach that you click the pin. It opens up a story entry that has read aloud text, DM info, an encounter that has all the NPCs that when you activate it puts the NPCs on the combat tracker and on the map so they encounter/battle is ready to go. Then their is a link to supporting info, and to the treasure parcel. Maybe to any traps etc.

You could build a module of preset random locations, like buildings, that you would then just share that map with the players and it would be ready to go.
 

doctorbadwolf

Heretic of The Seventh Circle
both FG and Roll20 do this with purchased modules.

It's not a "building" you typically lay down, it's an encounter map. In FG this might start with a map of a dungeon (say LMOP, Wave Echo Cavern), that map has pins on it to all the rooms/locations. When the player approach that you click the pin. It opens up a story entry that has read aloud text, DM info, an encounter that has all the NPCs that when you activate it puts the NPCs on the combat tracker and on the map so they encounter/battle is ready to go. Then their is a link to supporting info, and to the treasure parcel. Maybe to any traps etc.

You could build a module of preset random locations, like buildings, that you would then just share that map with the players and it would be ready to go.
And the map already has all the dynamic lighting type stuff worked out? The building example is a feature I really want because fairly blank maps (a grassy field, or cobblestone streets with undefined buildings, etc) with assents that can be set into place and just work, would make actually constructing environments very user friendly while still allowing decent depth.

If that’s an unreasonable standard, it may just be that I’m best off not using a vtt as a DM.
 

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