Nebulous
Legend
At this point I'm down to Fantasy Grounds Unity and d20pro, I would just run a players instance via localhost and screen-share it on Google Meet. That does mean that I have to move all the tokens but I'm fine with that until I can to a better network situation. I'm looking for a tool I can use long term and am having trouble deciding between FGU and d20pro.
Because I had the money and time, I ended up purchasing Fantasy Grounds Unity and Roll20 Pro. I have tinkered with both quite a lot. One advantage is that two of my players already had extensive Roll20 experience and could help me do some basic stuff. Without their help I don't know if I could have overcome some of the hurdles. Since then I have pushed forward with the software and used it in ways they never did. I wish the maps were not based on the Roll20 server and dependent on their speed.
I have personally found Fantasy Grounds cumbersome and very difficult to understand. I've been a player in a FG CoC game and that worked out well, so I am going to doing that learning the system. In the meantime I am running official D&D modules in Roll20. I would love to run Pulp Cthulhu myself eventually in FGU though.