wolfen fenrison
Explorer
I know of these items are stated or rumored to be in the works, but still this is what I'm most looking forward to.
1. More material for the various campaign settings (Greyhawk, Forgotten Realms, Eberron, Dark Sun, Dragonlance, Birthright, and Mystara), full book releases or player's companions, whatever just more. And maybe how they can all connect to each other (Spelljammer!)
2. More planar goodies. the current state of Sigil, a list of the domains of dread deep in the shadow fell, maybe a planar player's companion that has player race rules for more planetouched and rouge modrons.
These first two highlight my favorite thing about D&D lore, the vast multiverse of settings and planes.
3. More of the base classes from previous editions translated to class paths, some 1E ones that are left like the Cavalier (maybe as a spell less paladin variant of fighter archetype) and the Acrobat. Or 3E classes like the Hexblade, Samurai, Shugenja (for Clerics), Wu jen (Wizards), Shaman (Druids). And even 4E classes like the Swordmage, Warlord, and Runepriest.
4. More playable races, especially from the common humanoid races (Orcs, Goblinoids, Kobolds, Gnolls), I've already mentioned planar races, I would like more races from the various settings (Thri-kreen, Muls, Giff, Lupins, Rakasta, Tortles). And of course more subraces for the races that have them.
So far this has mostly been just a list of MORE! But there is 4 previous editions (or 4 decades if you like) of classes, races, monsters, and settings to bring forward into this new edition.
5. Psionics, the races, classes, monsters, powers, and settings (mainly Dark Sun and Eberron).
6. Other games that could be made using the same rule set as D&D. Gamma World, Boot Hill, Urban Arcana and/or Dark*Matter, Star Frontiers and/or Star*Drive. Give those advanced tech rules in the Dungeon Master's Guide room to breathe and grow while still being so completely compatible with D&D that while they each function on their own they can still be combined to make for some crazy crossover games.
These last two would take the most work and time to bring about, but I feel the could also bring the most benefit. Especially if they all are cross compatible each other like World of Darkness and the Warhammer 40,000 Roleplay game. Much like other cross compatible game set in a unified rules set like HeroClix ,Dice Masters, and Universal Fighting System, each property can be played by itself or viewed as part of a larger whole.
1. More material for the various campaign settings (Greyhawk, Forgotten Realms, Eberron, Dark Sun, Dragonlance, Birthright, and Mystara), full book releases or player's companions, whatever just more. And maybe how they can all connect to each other (Spelljammer!)
2. More planar goodies. the current state of Sigil, a list of the domains of dread deep in the shadow fell, maybe a planar player's companion that has player race rules for more planetouched and rouge modrons.
These first two highlight my favorite thing about D&D lore, the vast multiverse of settings and planes.
3. More of the base classes from previous editions translated to class paths, some 1E ones that are left like the Cavalier (maybe as a spell less paladin variant of fighter archetype) and the Acrobat. Or 3E classes like the Hexblade, Samurai, Shugenja (for Clerics), Wu jen (Wizards), Shaman (Druids). And even 4E classes like the Swordmage, Warlord, and Runepriest.
4. More playable races, especially from the common humanoid races (Orcs, Goblinoids, Kobolds, Gnolls), I've already mentioned planar races, I would like more races from the various settings (Thri-kreen, Muls, Giff, Lupins, Rakasta, Tortles). And of course more subraces for the races that have them.
So far this has mostly been just a list of MORE! But there is 4 previous editions (or 4 decades if you like) of classes, races, monsters, and settings to bring forward into this new edition.
5. Psionics, the races, classes, monsters, powers, and settings (mainly Dark Sun and Eberron).
6. Other games that could be made using the same rule set as D&D. Gamma World, Boot Hill, Urban Arcana and/or Dark*Matter, Star Frontiers and/or Star*Drive. Give those advanced tech rules in the Dungeon Master's Guide room to breathe and grow while still being so completely compatible with D&D that while they each function on their own they can still be combined to make for some crazy crossover games.
These last two would take the most work and time to bring about, but I feel the could also bring the most benefit. Especially if they all are cross compatible each other like World of Darkness and the Warhammer 40,000 Roleplay game. Much like other cross compatible game set in a unified rules set like HeroClix ,Dice Masters, and Universal Fighting System, each property can be played by itself or viewed as part of a larger whole.