The speed for dwarves is so low that I'd pick up Expeditious Retreat instead of Obscuring mist.
Ditto the comments on armor.
When 3.0 came out I ran a dwarv wizard and found quickly found out why they tend not to survive. Their speed is too low and they get caught far too quickly.
For a tough to survive at low level game I'd suggest startign at 1st level with Fighter (for a dwarf) and then switch to wizard. The extra hit points, feats and BAB will make a differenc in the long run. Fighter is a favored class for dwarves so no multi-class penalty when yu switch.
Losing a single level of spell casting will not have too much of an effect for the character and the benefits are too great to not consider it.
As soon as you can, create some scrolls of mage armor and/or exp retreat. Then don't memorize mage armor anymore.
Improved Initiative is a better choice of feat than point blank shot for a dwarven wizard. You really need to go as soon as possible in combat in order to get off those defensive spells.
Ditto the comments on armor.
When 3.0 came out I ran a dwarv wizard and found quickly found out why they tend not to survive. Their speed is too low and they get caught far too quickly.
For a tough to survive at low level game I'd suggest startign at 1st level with Fighter (for a dwarf) and then switch to wizard. The extra hit points, feats and BAB will make a differenc in the long run. Fighter is a favored class for dwarves so no multi-class penalty when yu switch.
Losing a single level of spell casting will not have too much of an effect for the character and the benefits are too great to not consider it.
As soon as you can, create some scrolls of mage armor and/or exp retreat. Then don't memorize mage armor anymore.
Improved Initiative is a better choice of feat than point blank shot for a dwarven wizard. You really need to go as soon as possible in combat in order to get off those defensive spells.