Paul Farquhar
Legend
They talked about what mythic actions did in one of the videos, but it's very much spoiler territory.
First and foremost, when building encounters everything is dependent on the group your building the encounter for (size, skill, optimization, etc.). Unfortunately, that is an issue that is never discussed in the DMG (except size). 5e allows for a wide range of play styles and this needs to be considered when designing encounters.I hear yah about the math, but there is also this...
So you would be using not only a CR higher than the parties' level, it would be nearly twice?
Now, I know you have put a lot of work into high level stuff, so I am willing to be the one to conceed, but I would like to hear your thoughts?
FYI, per the DMG a group of 6 level 10 PCs could take on a CR 21 monster (just under deadly encounter) and a CR 16 monster would be a medium encounter.Xanathar’s guideline on solo encounters suggests that a group of 6 level 10 PCs could take on a CR 16 legendary monster. Probably influenced by magic items and feats.
Right, CR relates to how deadly a monster is to individual PCs. XP Budgeting relates to how difficult the encounter is for the party.FYI, per the DMG a group of 6 level 10 PCs could take on a CR 21 monster (just under deadly encounter) and a CR 16 monster would be a medium encounter.
This basically corresponds to an earlier thread when Sly Flourish's Lazy Encounter Building was discussed.Simply adding up monster CR and comparing with sum of player level /4 gives a much quicker way to look at encounter balancing.
Easy: PL / 6
Medium: PL / 4
Hard: PL / 3
Deadly: PL * 2/5
I can believe it. You can do a lot of fancy math (fudging CR up and down) to improve it, but that is half decent.This basically corresponds to an earlier thread when Sly Flourish's Lazy Encounter Building was discussed.