So you are moving class features to subclasses.You obviously missed the bit where I said "move some core class features into subclasses".
What's the difference between that and having 2 separate classes?
So you are moving class features to subclasses.You obviously missed the bit where I said "move some core class features into subclasses".
4e monk was quite viable, no?I'm not sure if I would axe them, but has D&D ever designed a mechanically viable monk?
Isn't this coming out for 5e...For specific setting and genres.
For example in my 5e conversion of Rokugan I made classes for Samurai, Shugenja and Courtier, which aren't needed in other settings
I am working on a point buy idea to allow just that. As some setting will allow characters to possess magic, while some would not.Ultimately I feel that a class system should have a limited number of broad and easily recognisable archetypes. I get the desire to have a huge number of varied characters, but I feel that is better served by a classless system that allows you to mix and match and build what you want more freely.
Some.So you are moving class features to subclasses.
Less duplication.What's the difference between that and having 2 separate classes?