Hey paradox mate!
paradox42 said:
Just to comment on the hit point multiplier by template issue, I think it's an excellent start, and a good base to work with. If we step back and take a look at what the beings actually get with this, Elder Ones get effectively 400 hit points per die, Old Ones get 600 per die, First Ones get 800, and Demiurges get 2000. Time Lords, though, get 1000000- that's a bit of a precipituous jump!
To resolve this, I think the different Stages of Demiurge should grant different multipliers. This would model the fact that as the Demiurge takes in more and more Sidereals, it becomes more and more like the Time Lord it once was. My suggestion is for Stage I to have double, as it now does, Stage II gets 10x the amount, and Stage III gets 100x. that's a jump from 2000 to 10000 hit points per die going from I to II, and 10000 to 100000 going from Stage II to Stage III.
One snag with this, though, is that it's possible for beings of lower divine status to get d1000s for hit dice if they're built without artifacts- a First One, for example, would get 48 Divine Abilities' worth for each "lost" artifact, and in general that would result in at least one Transcendental ability per item if we use the principle of least-total-number-of-abilities. If that First One then takes Transcendental Toughness as its ability, then suddenly the entity is gaining 8000 hit points per hit die instead of 800- and not incidentally, four times the number of hit points per die as the Demiurge which is supposedly a more powerful being.
On the whole its almost impossible to regulate because there is no set limit to the amount of strength a being can have.
Logically it should be x2 Elder, x4 Old, x16 First, x32 Stage I, x64 Stage II, x128 Stage III, x256 Time Lord.
This assumes a layer is the squared root of a plane, which is itself the square root of a dimension which is the square root of a universe.
That suggests:
Elder One: 254/die = Average 35,560 hp
Old One: 548/die = Average 109,600 hp
First One: 2480/die = Average 694,400 hp
Stage I Demiurge: 5536/die using d100's= Average 2,214,400 hp
or 34,336/die using d1000's = Average 13,734,400 hp
Stage II Demiurge: 13,248/die using d100's = Average 7,418,880 hp
or 70,848/die using d1000's = Average 39,674,880 hp
Stage III Demiurge: 30,848/die = Average 24,678,400 hp
or 146,048/die using d1000's = Average 116,830,000 hp
Time Lord: 80,640/die using d100's = Average 80,559,360 hp
or 311,040/die using d1000's = Average 310,072,000 hp*
*I'll almost certainly be using d1000's for time lords and above.
The big gap with the multipliers seems to be when you move from d100's to d1000 hit die as you noted yourself.