I would were it not for the fact that any spellcaster could find the materials and build a weapon that is drastically more powerful without being limited to the 4 artifact rule or the rule that artifacts are part of the template.
I work it this way.
Example...Demi-Deity.
4 Artifacts are considered part of the template. Using the modular nature I turn those typically useless artifacts into 24 divine ability slots (6/artifact).
Thus the demi-deity template has 30 divine ability slots...appropriate.
The base character, without the divine template is not limited to a paltry 4 artifacts. (wielding 6 weapons requires you to be able to wield 6 weapons...not 4...my biggest problem with the artifacts being tied to divinity).
This means that the base character before the template...has up to as many artifacts as they have body slots.
While most characters will not have a lot...there are few (notably wizards) that will have a lot of them. Particularly since by epic level a spellcasters spellbook should typically be considered an artifact as well.
Take this base character...with it's normal compliment of artifacts...and apply the modulated demi-deity template.
It's much more realistic. I mean, let's face it...is a character going to suddenly lose the ability to make use of multitudinous artifacts just because they become epic level...that's just lame.
Sure the challenge rating and level adjustments need to be modified accordingly, but who cares.
What about those who use thrown missile weapons. They would get left in the dust with this artifact system.
Let's say I have a rogue who uses literally hundreds of small knives...each is a +6 keen, piercing (similar to vorpal, except, it pierces the heart or most vital area) knife. He uses them in conjunction with Storm of Throws and other feats of equal devastation.
Artifacts need to not come as part of the template...but with level adjustments and challenge ratings of their own. Essentially treating the artifacts in a manner akin to templates.
Under the 4 artifact rule any character that used multiple weapons before they become a deity, will get completely screwed. So...many would rather opt to not be gods...since becoming a god would actually make them considerably weaker.
I see no point in punishing characters for their ingenuity.
I work it this way.
Example...Demi-Deity.
4 Artifacts are considered part of the template. Using the modular nature I turn those typically useless artifacts into 24 divine ability slots (6/artifact).
Thus the demi-deity template has 30 divine ability slots...appropriate.
The base character, without the divine template is not limited to a paltry 4 artifacts. (wielding 6 weapons requires you to be able to wield 6 weapons...not 4...my biggest problem with the artifacts being tied to divinity).
This means that the base character before the template...has up to as many artifacts as they have body slots.
While most characters will not have a lot...there are few (notably wizards) that will have a lot of them. Particularly since by epic level a spellcasters spellbook should typically be considered an artifact as well.
Take this base character...with it's normal compliment of artifacts...and apply the modulated demi-deity template.
It's much more realistic. I mean, let's face it...is a character going to suddenly lose the ability to make use of multitudinous artifacts just because they become epic level...that's just lame.
Sure the challenge rating and level adjustments need to be modified accordingly, but who cares.
What about those who use thrown missile weapons. They would get left in the dust with this artifact system.
Let's say I have a rogue who uses literally hundreds of small knives...each is a +6 keen, piercing (similar to vorpal, except, it pierces the heart or most vital area) knife. He uses them in conjunction with Storm of Throws and other feats of equal devastation.
Artifacts need to not come as part of the template...but with level adjustments and challenge ratings of their own. Essentially treating the artifacts in a manner akin to templates.
Under the 4 artifact rule any character that used multiple weapons before they become a deity, will get completely screwed. So...many would rather opt to not be gods...since becoming a god would actually make them considerably weaker.
I see no point in punishing characters for their ingenuity.