United Frontier Authority Station Alpha/Deputy Director’s office
November 16, 2321/1033
[OOC=Got a 4 on the Luck roll, so that brings my total to 11. I will take the grenades and the slug rifle and extra ammo. Does our starting disruptor come with an extra power pack?[/OOC]
Summer shrugged. She would get what she could. She took the extra cuffs, the rifle, and the extra ammunition.
“Have a great day!” she told the quartermaster with a smile.
Summer stopped at her temporary quarters and retrieved her gear, stuffing the new items into the backpack. She wouldn’t be needing the weapons and ammo anytime soon, so she could attach it to her belt where it would be more accessible later.
Slinging her pack on her shoulder, Summer surveyed the room one last time.
“Oh!” she exclaimed, snatching up a picture from beside the bed. It was a handsome young man in Navy dress whites.
“You don’t think I’m leaving you behind, do you, Winny?” she asked him.
“You always thought the Reach would be exciting. Well, now I’m here and you’re off in the war. Stay safe.” She tucked the picture safely inside her coat.
Summer headed toward the docking berth where she was told the
Maranda waited. She pulled up short when she saw it.
“Oh, you have got to be kidding me!” she said, taking in the patchwork sight of the ship.
“Damn, the Navy did spoil me.” Even the smuggling crews she had worked on had better ships.
Summer ducked inside. Everyone seemed to be claiming bunks. Looked like Angel, the only other female, was going with the android. That left Axel or Marx. Summer looked at Axel. Was he...talking to himself? And he didn’t smell that great.
“Guess it’s your lucky month, Star Man,” Summer told Marx, going into the other suite. Marx could choose to either bunk with Mr. Smelly or with Hot Pilot.
“This should be cozy,” Summer murmured as she dumped her gear on the top bunk. There wasn’t much room. She shrugged out of her armored coat and draped that over her stuff. That wouldn’t be needed, either. She hung her gunbelt over the post and headed to check out the cockpit.
It was small, but she was used to fighter cockpits, so it was big enough for her to kick back and relax. Summer slid into the seat and pulled out the picture of her brother, taping him up on the console. As she started to run through preflight, she flipped on the ship’s internal comms.
“How’s it looking back there, Mrs. Roboto? Or is it Ms.? Do tinheads get married out here in the Reach? You hear stories. Some of the guys I ran with talked about these sexbots on...where was it? It doesn’t matter. Not really my thing, but it sounded intriguing. So what was I asking? Oh, yeah. What’s that engine looking like? How much can I push this thing? From up here, it doesn’t look factory. It in good shape? It won’t fall apart on me if I pull a hammerhead?”
[sblock=Character Tracker]
Summer Knight Character Sheet
Descriptor: A suave Human smuggler who can’t resist a pretty face.
Melee Defense: 18
Range Defense: 14
Mental Defense: 14
Vital Defense: 10
Health: 12/12
Luck: 2/3d6
Suave (1/day)
Seat of Your Pants: Replenish Luck an extra time per day.
Ammo
- Disruptor 20
- Slugger rifle 20
[/sblock]
[sblock=Mission]
- Bring in Bernard family for the Chenzua Corporation on Corvus: Alexandre (father, dead or alive), Nicolette (alive), John (dead or alive), Ike (alive), William (dead or alive).
- Retrieve Chenzua Corp stolen property.
- Register reward levels with UFA A.I. onsite.
- Contact: Damian Atos (Chenzua general manager), Alpha City, Corvus[/sblock]
[sblock=Ship]
Xern Junk-Scout Type II Maranda
This is a longer range, updated junk-scout vessel used by the United Frontier Authority (UFA) for standard Regulator transports. It based on an older model Union Scout (at least a hundred years out of date) with various upgrades. It carries no weapons, but its range allow for Regulators to move about within the Reach with little difficulty. This ship is not suitable for patrol or anti-pirate work.
Weight: 429 tons;
Cargo Units: 15 (0 available; capacity 0.2 tons)
Hull Class: 0-II (INIT +1d6)
Traits: none
Crew: 2 (cost 400cr/m);
Passengers: 4 (standard)
Command & Control Systems
Computers: 1x Highwatch SM-1 Computer (CPU cycles 8; max FTL 8; checks +0d6)
Sensors: Chen-Collins SS-2 (range 4; checks +0d6)
Engine & Power Data
Subluminal: 1x Star Corporation SF-2 Fusion Reactor (power 12; Speed 11; fuel efficiency 1.2)
FTL: 2x Cui-Green Alliance SH-1 Hyperdrive (power 4ea; FLT-X 8.0; fuel efficiency 0.8)
Operational Range: 30 parsecs;
Travel Increments: 8 parsecs
Defensive Data
Superstructure: 6;
DEFENSE 28;
E-DEFENSE 10
Shields: 1x DayCorp Systems SSN-2 Navigational Shield Generator (power 1; SOAK n/a)
Facilities
Luxury: 100% (adequate; +0d6)
Facilities: Brig (2), Double Cabins (3), Messhall (6)
General Systems
Fueling 2x Fuel Bay Alteration
Market Value: 48.2 MCr (used 24.1 MCr)[/sblock]