December 6, 2321
Summer followed the others with her pistol drawn, clearing the upper habitat module. It was clear, and checking outside revealed no one infiltrating from the glacier above. The doors down into the mine seemed to be locked somehow.
“Huh. Anyone know how to pick a lock?”
Summer asked. “I can try, I suppose. Or I could shoot it open, maybe.”
Summer Knight Character Sheet
A suave Human smuggler who can’t resist a pretty face.
Seat of Your Pants
- Disruptor 20
- Slugger rifle 20
- Bring in Bernard family for the Chenzua Corporation on Corvus: Alexandre (father, dead or alive), Nicolette (alive), John (dead or alive), Ike (alive), William (dead or alive).
- Retrieve Chenzua Corp stolen property.
- Register reward levels with UFA A.I. onsite.
- Contact: Damian Atos (Chenzua general manager), Alpha City, Corvus - DONE[/sblock]
Xern Junk-Scout Type II Maranda
This is a longer range, updated junk-scout vessel used by the United Frontier Authority (UFA) for standard Regulator transports. It based on an older model Union Scout (at least a hundred years out of date) with various upgrades. It carries no weapons, but its range allow for Regulators to move about within the Reach with little difficulty. This ship is not suitable for patrol or anti-pirate work.
429 tons; Cargo Units:
15 (0 available; capacity 0.2 tons)
0-II (INIT +1d6)
2 (cost 400cr/m); Passengers:
Command & Control Systems
1x Highwatch SM-1 Computer (CPU cycles 8; max FTL 8; checks +0d6)
Chen-Collins SS-2 (range 4; checks +0d6)
Engine & Power Data
1x Star Corporation SF-2 Fusion Reactor (power 12; Speed 11; fuel efficiency 1.2)
2x Cui-Green Alliance SH-1 Hyperdrive (power 4ea; FLT-X 8.0; fuel efficiency 0.8)
30 parsecs; Travel Increments:
1x DayCorp Systems SSN-2 Navigational Shield Generator (power 1; SOAK n/a)
100% (adequate; +0d6)
Brig (2), Double Cabins (3), Messhall (6)
2x Fuel Bay Alteration
48.2 MCr (used 24.1 MCr)[/sblock]