New Star Wars RPG!

I'm glad to hear they're going to be putting out an actual RPG for Star Wars, though I never objected to the minis. However, this puts the kibosh on my hopes that WotC would revive the Star*Drive setting. Well, at least Star Wars d20 is in metric.
 

log in or register to remove this ad

When I saw this I thought I was dreaming. Totally awesome. :)

I hope to see a complete revamp of the Force Power system. I like the alternative system running around on the SW Forums where the Alter, Control, and Sense feats are replaced with the three like-named skills. Then you got a number of Force Powers equaled to the number of skill points in a skill.

I also like the Force Power Points replacement for Vitality Point usage.
 

Wraith Form said:
....and then the crickets started chirping and I shrugged my shoulders. I have no adventures to run. I even considered shoehorning some Eberron adventures into the SW setting (to my dismay I realized that was far more work in reality than it appeared in my imagination), but that wasn't happening.

I have absolutely never had this problem with Star Wars. The setting itself caused my brain to organically create a full campaign arc in just a few hours (all that was left was building the scenes and inserting the threats). And for those that didn't get inspired there's an absolute flood of Star Wars stories out there (from mini-hooks in the various d20 RPG books, tons of old school WEG adventures, comics, books, movies, TV shows, etc) you can't not have a ready-made storyline. Hell, just throw a company of stormtroopers at them and their goal is to escape Planet X with their hides and most of their ship. That's Star Wars adventure enough.

And for those that say "I need official adventures; I have no time for building anything on my own!" There were adventures posted to the WotC website, there's a whole official d20 campaign book, a mini-campaign in the basic boxed set, and a ton of fan created stuff out there. In addition, the later books (Ultimate Adversaries, Coruscant, etc) had loads of ready-made mini-campaigns, complete with stats for the threats.

Not to cause offense, but I find this excuse indefensible.

Oh...and I'll reserve my opinion of the new book until I actually see what new and different is has to offer. I think the materials that are out there right now are more than enough. In fact, they might try reprinting a few of the books (Hero's Guide, Power of the Jedi, etc). Those books were running close to $100 a book on ebay...though the price seems to have come down...
 
Last edited:

OStephens said:
Thanks, and I hope we can talk about it soon too.

I suspect the Bullet Points' slowness has more to do with the general overwork of the tireless web team than my big projects -- I'm normally several articles ahead of them (because all -I- have to do is write them, not edit, lay out, code, find art for, or vet them with the rules team).
I appreciate what the web team can post. It just that D&D get the highest priority, making fans of d20 Modern having resentment. But that's for another thread.

Anyhoo...

Is there any way we can request that the saga rulebook contain a starship, robotic, & cybernetic creation/modification rules to customize our own Millenium Falcon or Wild Karrde?
 

ragboy said:
In fact, they might try reprinting a few of the books (Hero's Guide, Power of the Jedi, etc). Those books were running close to $100 a book on ebay...though the price seems to have come down...
It's been confirmed over on the WotC boards that they are re-printing the Power of the Jedi and Dark Side sourcebooks with a slated release (I believe) of July. There's no updates (in the case of the DSSB) or corrections (PotJ), but the books are being re-printed.
 

Speaking as someone who has been running a very long-term d20 Star Wars campaign since the release of the Revised Core Rulebook, I'm really, really hoping that the system is torn down and rebuilt from scratch. Forget back-compatibility with older products - there's just too much non-functional stuff that needs fixing. Really basic, core stuff, like Stun damage, and starship combat, and feebly token DCs on skill checks, a skill list that still reflects its dungeon-crawling origin far too heavily, and the complete imbalance between attack modifiers and defence scores, lightsaber combats being over in about 12 seconds whereas starfighter duels can take hours, and the disaster that is Force Points.

An errata document that's approaching the size of the core rulebook surely indicates that just reformatting the book and including stats for a few of the characters from Revenge of the Sith simply aren't going to cut it. Major surgery is required. I'm not sure to what extent the work on this book has already been done, but I'd advise the writers to go to their FLGS, but a copy of Eden's Buffy RPG, and learn how a cinematic licensed system SHOULD work. Hell, unless this product blows me away, I'll be running my next Star Wars game using a modifed version of Buffy - assuming I run it ever again, considering how burnt out I am on the whole deal after wrestling with the lousy d20 rules for so long.

Knowing Wizards, I'd be pessimistic. But OStephens mentioned playtesting above, and (so long as this playtesting covers characters above 10th level this time round - as the playtesting for the previous version conspicuously failed to do), for that reason, I will remain a little hopeful.
 
Last edited:

I am so glad I didn't buy either the original or the revised release. I imagine the release will coincide with several major Star Wars events, including the TV show and (probably) KotOR3.
 


I don't want some experimental rebuild of a radical new force power system, I certainly don't want a total rewrite of the game. I liked the Star Wars RCR, I'd be quite happy with an edition that was much the same except for errata and fixes, some changed rules to depict things we learned in Episode III, and a more broad view of Star Wars, since the Star Wars universe has expanded so much in the 4 years between the RCR and Saga Editions: KotOR, Clone Wars, Episode III, the end of New Jedi Order, and the Legacy Era are all new editions.

While I'm quite happy to see Star Wars coming back, heck, it's the best gaming news I've heard in a long, long time, I'm also hoping they don't mess with success.
 

I like it too.

The only down side is that it spells the "indefinite" tabling of bringing back any "real" emphasis on Alternity.


From what I recall, the SW RPGs had to have their "own" system to meet Lucas Arts restrictions. This is the reason that the rules deviated from the standard D&D/d20 Modern ones.

I imagine that restriction will probably remain, knowing how "controling" Luca Arts is on their IP and licenses.
 

Remove ads

Top