New Star Wars RPG!

Quote:
Originally Posted by irdeggman
From what I recall, the SW RPGs had to have their "own" system to meet Lucas Arts restrictions. This is the reason that the rules deviated from the standard D&D/d20 Modern ones.


Ranger REG said:
Huh?

Last I checked, KOTOR came out years AFTER Star Wars d20. The videogame's material is "loosely" based on the d20 System. To say that LucasArts got first dib sounds utterly ridiculous. Next you'll tell me that they claim to have created d20 System for WotC.

:p


Huh? I wasn't at all refering to a computer or console game. IMO using them for a comparison to any RPG (as in live face to face playing and not play by post/e-mail) is a huge mistake. Electronic games have a whole other set of restictions on what they can and can not do and never should the two be talked about as if they are the same thing or played the same.

I also never said anything about first dibs.

All I said that there was something that "forced" WotC to have a unique rule set for the Star Wars games. If you notice you do not need the "core D&D" or d20 Modern books to paly Star wars - the books are self contained.

They used the d20 system but not the D&D nor the d20 Modern "versions".
 

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irdeggman said:
All I said that there was something that "forced" WotC to have a unique rule set for the Star Wars games.
Well, yeah. That something is the fans. They demanded that Star Wars do not have that strong "D&D in space" flavor shackled to it, way back in 1999. :cool:

How you attempt to include LucasArts into your argument is beyond me. Their territory is the Star Wars electronic game license. Lucasfilm Licensing (LFL) is the agency that handles licensing of Lucasfilm's trademarks.
 
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irdeggman said:
All I said that there was something that "forced" WotC to have a unique rule set for the Star Wars games. If you notice you do not need the "core D&D" or d20 Modern books to paly Star wars - the books are self contained.

They used the d20 system but not the D&D nor the d20 Modern "versions".
As I said before, d20 Modern wasn't even out when either of the Star Wars core books came out, and it's not a bad thing that it wasn't based off of the D&D

Also, WotC, when making any licensed d20 games, not just Star Wars, they made a separate and self contained core book: Wheel of Time and Call of Cthuhlu d20 also had self contained core books that required no D&D Player's Handbook. Actually, WotC has never made anything other than D&D require the D&D handbook, or d20 modern would have required the D&D PHB.

The idea of shoehorning in products that are totally dissimilar from the medieval fantasy of D&D into using a D&D Player's Handbook is something more from the 3rd party OGL/d20 community, because of the terms of the d20 license.
 

qstor said:
Anyone know if the RPGA will still run Star Wars games?

Unknown at this point, but possible. I'd read quotes by Ian Richards (RPGA director) over the past few months, along the lines of "never say never". My guess is that he knew about the new book, but the NDA prevented him from commenting.

I wouldn't expect any kind of announcement / acknowledgement from the RPGA until after WotC's official announcement of the new book at GenCon, at the earliest.

The campaign co-ordinator of the old Living Force campaign, August Hahn, has moved on to the RPGA's new Xen'drik Expeditions campaign, so if the RPGA does start up a new SW campaign, they'll need a new staffer, at a minimum.

Another thing to keep in mind is that the RPGA hasn't started a new Living-style campaign in 4 years. The last three campaigns that they've launched (Legacy of the Green Regent, Mark of Heroes, and now Xen'drik) have all used the "D&D Campaigns" model, which works quite a bit differently from how Living campaigns work (online character tracking, level bumps, limited module availability, etc.). If the RPGA decides to launch a new SW campaign, it might well use the D&D Campaigns model...and, just speaking for myself, that may well decrease my interest in it.
 

I wonder what they heck they mean by "Saga edition?" If it's a rules update, then no thanks. If it were a setting book for Knights of the Old Republic I'd let WotC take my kidney in a back alley with a shiv and leave me sitting in a cheap motel bathtub full of ice to have it.
 

Ranger REG said:
Well, yeah. That something is the fans. They demanded that Star Wars do not have that strong "D&D in space" flavor shackled to it, way back in 1999. :cool:

I seem to recall something posted somewhere (yeah I know a real good arguement for my point) that paralleled by statement. Note that when the original d20 Star Wars came oput (using 3.0 ruleset) all d20 books had to use the core D&D books as part of their d20 licenses. Deadlands, etc. They could not replicate the base information. Over time the OGL/OGC took form and WotC backed down from their original stance.

Star Wars did not require the core books at all.

How you attempt to include LucasArts into your argument is beyond me. Their territory is the Star Wars electronic game license. Lucasfilm Licensing (LFL) is the agency that handles licensing of Lucasfilm's trademarks.

Correct, I mistakenly lumped in one branch of Lucas' empire with another one.
 

irdeggman said:
Note that when the original d20 Star Wars came oput (using 3.0 ruleset) all d20 books had to use the core D&D books as part of their d20 licenses. Deadlands, etc. They could not replicate the base information. Over time the OGL/OGC took form and WotC backed down from their original stance.

Star Wars did not require the core books at all.

I'm afraid I have to correct your assertion here...

The OGL and d20 license both existed from the beginning. The only difference is that at first more third party products were produced to match the d20 license (which didn't allow you to include level advancement etc - you had to refer to the 'core rulebooks' i.e. PHB/DMG) and then later more and more companies took to using the OGL license for the freedom it offered in making a 'complete' rulebook.

The restrictions on what you can put in a 'd20' book still hold. The flexibility allowed to an OGL book haven't changed.

Cheers
 


irdeggman said:
I seem to recall something posted somewhere (yeah I know a real good arguement for my point) that paralleled by statement. Note that when the original d20 Star Wars came oput (using 3.0 ruleset) all d20 books had to use the core D&D books as part of their d20 licenses. Deadlands, etc. They could not replicate the base information. Over time the OGL/OGC took form and WotC backed down from their original stance.

Star Wars did not require the core books at all.
???

You expected WotC to make a Star Wars "worldbook" (a la GURPS) that requires the Dungeons & Dragons Player's Handbook?

Dude, that would have been ZE WURSE business marketing decision WotC could have made. :\

Don't overanalyze or overponder this. Just be glad that Star Wars RPG is its own line.
 

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