nobodez
Explorer
Donovan Morningfire said:I figure they're going to incorporate the things they learned from d20 Modern and D&D 3.5e. The line about streamlined skills has got me thinking that they might simply the Craft, Entertain/Perform, and Knowledge skills to only have about half-a-dozen specializations instead of the infinite possiblities they currently have. They might also use the "Unlearn what you have learned" optional rule for Force skills from Jedi Counseling (#65 I think it was) to further streamline the skill system.
But by the end of the day, it's still going to be a d20-based game.
If they integrate the d20 Modern craft/knowledge/perform-enterain rules, I'll be really happy. Of course, I'd be even more happy if they threw in Wealth, but i know that's about as likely as a licensed Star Wars vs. Star Trek RPG.
I do hope they use the v.3.5 rules for Two Weapon fighting, but either keep the current weapon group rules, or use the d20 Modern weapon proficiency rules (though it'd work better not to change).
As to combat, it'd be great if they could use the Spycraft chase rules, but since it's not an OGL book, it's probably not going to happen.