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New Star Wars RPG!

Donovan Morningfire said:
I figure they're going to incorporate the things they learned from d20 Modern and D&D 3.5e. The line about streamlined skills has got me thinking that they might simply the Craft, Entertain/Perform, and Knowledge skills to only have about half-a-dozen specializations instead of the infinite possiblities they currently have. They might also use the "Unlearn what you have learned" optional rule for Force skills from Jedi Counseling (#65 I think it was) to further streamline the skill system.

But by the end of the day, it's still going to be a d20-based game.

If they integrate the d20 Modern craft/knowledge/perform-enterain rules, I'll be really happy. Of course, I'd be even more happy if they threw in Wealth, but i know that's about as likely as a licensed Star Wars vs. Star Trek RPG.

I do hope they use the v.3.5 rules for Two Weapon fighting, but either keep the current weapon group rules, or use the d20 Modern weapon proficiency rules (though it'd work better not to change).

As to combat, it'd be great if they could use the Spycraft chase rules, but since it's not an OGL book, it's probably not going to happen.
 

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nobodez said:
If they integrate the d20 Modern craft/knowledge/perform-enterain rules, I'll be really happy. Of course, I'd be even more happy if they threw in Wealth, but i know that's about as likely as a licensed Star Wars vs. Star Trek RPG.

I do hope they use the v.3.5 rules for Two Weapon fighting, but either keep the current weapon group rules, or use the d20 Modern weapon proficiency rules (though it'd work better not to change).

As to combat, it'd be great if they could use the Spycraft chase rules, but since it's not an OGL book, it's probably not going to happen.
Meh. Even if they don't, I'll stick to the personal changes to my rules already.
 

nobodez said:
Of course, I'd be even more happy if they threw in Wealth, but i know that's about as likely as a licensed Star Wars vs. Star Trek RPG.
A good abstract measure of wealth would certainly be more suited to Star Wars than accounting for credit totals -- something that has no reality in the Star Wars movies or EU and is only in the game as a D&D and RPG hangover.
 


Faraer said:
A good abstract measure of wealth would certainly be more suited to Star Wars than accounting for credit totals -- something that has no reality in the Star Wars movies or EU and is only in the game as a D&D and RPG hangover.

Yeah, plus, they wouldn't need all the rules for loaning money either, since it's all a part of the wealth bonus. But, then again, credits have been a part of SW role playing since the d6 system, you can't mess with tradition.
 

nobodez said:
Yeah, plus, they wouldn't need all the rules for loaning money either, since it's all a part of the wealth bonus. But, then again, credits have been a part of SW role playing since the d6 system, you can't mess with tradition.

I used a wealth system in d6. ;)
 

Mechanically, one thing I could see needing to be done with the Wealth system in d20 Star Wars is how to treat the Resource Access class feature (Nobles, Dark Lords of the Sith, Imperial Inquisitors, Imperial Moffs and I think Black Sun Vigo's get it).

Since it essentially gives you a guaranteed substantial income, even at 0 credits you can still make some calls and get stuff, perhaps borrowing a bit of the wording from the "Heir" occupation in d20 Future might be appropriate, that essentially your wealth bonus cannot drop below a certain amount, like +2 or +3, and gaining other classes that have this ability essentiallly grant a +1 to this cap (like a Noble who becomes an Imperial Moff).
 

Faraer said:
A good abstract measure of wealth would certainly be more suited to Star Wars than accounting for credit totals -- something that has no reality in the Star Wars movies or EU and is only in the game as a D&D and RPG hangover.

Credits are extremely relevant in the Star Wars movies, but only if you're trying to get your a** off of Tatooine. Otherwise, yeah, they never come up. :D
 

kenobi65 said:
Credits are extremely relevant in the Star Wars movies, but only if you're trying to get your a** off of Tatooine. Otherwise, yeah, they never come up. :D
You forgot for paying off Jabba the Hutt. ;)

Of course, he was stacking all that loot onto the falcon, but never *paid* the slug. Hmmm...
 

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