• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Newfoundland [IC]

Ben turns at the sounds of flailing and swatting of little yellow worms, and sees excitement. Grinning broadly, he lumbers over at a fast pace, a glowing sunrod clasped in each huge fist.
 

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Drithmyne opens the coffers as best he could, then , gathering the items together, he asks Corellon to help Divine their nature, if they are special in any way.
Casting Detect Magic on contents.
 

Watching Ben scramble away with the glowsticks Larrock mutters,
Big, but not too bright. Scratch that - quite bright at the moment!
Chuckling at his bon mot Larrock finishes dragging the coffer and strongbox high up on the beach near the tree line and plops down. After a few minutes spent catching his breath, he stands and pulls out his whistle.
**TWEEEEEET** Hey! Can we all get collected here a minute? Everyone meet up here - bring whatever and -uh- WHOever you've found!
With that, he sits back down on the sand and begins contemplating the strange jungle before him.
 

Ben's head whips around at the loud whistle, trips in the sand, and slams into the ground with a loud wunff! He manages to hold onto the sunrod with his right hand, but the one in the left flies out and lands a good 30 feet away.

"My falled downed." he says to no one in particular, struggling to being his massive form off the ground. Covered in sand now, he runs back to Larrock, waiving the sunrod in the air like a sword.
 
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Resa discovers that the coffer is locked. Placing her greatsword at the right spot and putting enough force behind it, Resa manages to break open the lock. Inside she spots a cat with a completely white fur cowering in one of the corners of the coffer, looking right at Resa with big blue eyes. The rest of the contents seem to consist of clothing of fine material and some rations. There might be other stuff in there if you inspect, though.

Ahh, resa smiles, some noblewoman's clothes. That could fetch a pretty prize, unless the cat has ruined it. But you are a cute little pussycat, and you might even be worth a few coins yourself. She talks to the cat soothingly, pets it and offers it some of her water to drink and some dried meat to eat. Now, let's see what else is in there. Putting the cat aside she starts rifling trough the clothing, looking for anything of value.
 

The cat seems very nervous, but calms down after given some food and water. As Resa searches through the coffer, she finds more travellers equipment, including a mediumsized longsword with nice decorations on the hilt and lines drawn on the blade as well as a finely crafted and decorated suit of chain that covers the whole body. Unfortunately, it seems to be made for an elf as it's rather small in size.

Drithmyne fails to break open one of the coffers. The other coffer contains traveller clothes (humansized, seem to have been used before), torches, rations, waterskins, bedrolls, backpacks, a few sets of flint and steel and a rope (200') with grappling hook. Neither coffer contains magical items.

There's 15' left between the forest and the water.
 

Resa carries the Coffer (with the cat) and the barrels to the place (in the edge of the forest) that she put the rest of her stuff. Considering the possibility that the water might rise higher than that she secures her findings with some rope, binding them to some trees.

Carrying the cat she walks towards Larrok.
 

Jollunia, opens her eyes reluctantly as the fresh water is applied to her lips, and grabs instintively to the offered liquid.

Carefull there Lass, don't take in to much lest ye drown on dry land.... When your fit to move we'll get you to the others....Names Dural..

She slows down in her desperate attempt to rehydrate herself, and looks then to the dwarf, who was offering the water. "Hintal?" She asks deleriously, thinking it was a dwarf that had traveled with her in her last group. "Your dead... and where is your armor... you never took off your armor..." she mumbles as the kindly dwarf helps her to a sitting position.

With the new perspective, Jollunia remembered the reck, and the ensuing voyage through the sea. Her eyes clear and looks around with true awareness. Right then, she heard the whistle, and the cry for orginization. She shook her head and looks back to the dwarf.

"Thank you, sir." Remembering the original words spolken to her, she amends "Dural..." She start to struggle to her feet, and finds Dural there to help her. "Thank you again. We probbale should see what the ruckus is about." She scans the area for her sheild and spear. Not seeing them she asks the dwarf "Have you seen a spear and sheild... seems I've missplaced them."

The white of the sand blends with the white of her clothing, though the water stains do not.

[OoC: What's the weather like? I'm imagining a tropical setting, but I figure I may be completely off! Thanks!]
 

Flynn checks his clothes and, finding none of the yellow worms that were such an annoyance to Stillgem, starts walking over towards the dwarfl and his find. Then he winces at the shrill sound of Larrock's whistle and alters his path to walk over the beach towards the assembly.

"There are some sort of vermin in the forests," Flynn says. "Friend gnome found them quite an annoyance, apparently."
 

looking at the others, Jollunia recognises a number of them from the ship.

"Are you all survivors? Have the natives made themselves known... if there are any?" A lot of other questions plegue her over active mind, but for right now, she sticks with the ones she knows that the others could answer. As for the rest, she will probably have to answer on her own.

She skans the beack and surrounding land for any higher elevations so that she can see into the island proper as far as posssible. As she moves, she notes the heavy trafic that the others had left in their quest for salvage. No chance of seeing if there were any tracks of larger creatures here... Oh well, there will be time.

As always, the wilderness lore she knows drings to her mind a picture of the man who had taught her. I wish you were here, Aranell... Her eyes sting, and she hopes it's the salt from the sea and not her tears that are the cause of the pain.

After a few steps, she finds that she has the stregth to support her self and straightens to move on her own.
 

Into the Woods

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