The newer bolt (CL check 27) hits Jurathor, as well as the new bolt. Jurathor dodges both bolts (Ref saves 24+2=26, 26+2=28 (I forgot the +2 last time)) and takes 11 points of electrical damage. Jurathor has 142 HP remaining.
The tree does not dodge (Ref save 2) the blast of force that Jurathor breathes and takes 44 points of damage. The tree has 21 HP remaining after healing.
Round 161
Jurathor dodges and takes 6 electrical damage.
Round 162: The tree heals up to 31 HP. Jurathor dodges and takes 3 electrical damage.
The tree does not dodge and takes 45 points of electrical damage. It cannot heal fast enough to stick around.
Jurathor is at 90N75E50Z and has 133 HP remaining.
First in round 163 for Neutral Evil is another tree (no, seriously). It is a night twist (Monster Manual III). As it enters the arena, it does not dodge the blades (15 Ref save) and takes 38 points of damage. It has 164 HP remaining.
Night twist[sblock]Your despair song is not available.[/sblock]
The tree does not dodge (Ref save 2) the blast of force that Jurathor breathes and takes 44 points of damage. The tree has 21 HP remaining after healing.
Round 161
Jurathor dodges and takes 6 electrical damage.
Round 162: The tree heals up to 31 HP. Jurathor dodges and takes 3 electrical damage.
The tree does not dodge and takes 45 points of electrical damage. It cannot heal fast enough to stick around.
Jurathor is at 90N75E50Z and has 133 HP remaining.
First in round 163 for Neutral Evil is another tree (no, seriously). It is a night twist (Monster Manual III). As it enters the arena, it does not dodge the blades (15 Ref save) and takes 38 points of damage. It has 164 HP remaining.
Night twist[sblock]Your despair song is not available.[/sblock]
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