NG vs. NE: Neutral Evil is Victorious!

The newer bolt (CL check 27) hits Jurathor, as well as the new bolt. Jurathor dodges both bolts (Ref saves 24+2=26, 26+2=28 (I forgot the +2 last time)) and takes 11 points of electrical damage. Jurathor has 142 HP remaining.

The tree does not dodge (Ref save 2) the blast of force that Jurathor breathes and takes 44 points of damage. The tree has 21 HP remaining after healing.
Round 161

Jurathor dodges and takes 6 electrical damage.

Round 162: The tree heals up to 31 HP. Jurathor dodges and takes 3 electrical damage.

The tree does not dodge and takes 45 points of electrical damage. It cannot heal fast enough to stick around.

Jurathor is at 90N75E50Z and has 133 HP remaining.

First in round 163 for Neutral Evil is another tree (no, seriously). It is a night twist (Monster Manual III). As it enters the arena, it does not dodge the blades (15 Ref save) and takes 38 points of damage. It has 164 HP remaining.

Night twist[sblock]Your despair song is not available.[/sblock]
 
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Another Large black tree with lots of limbs trundles into the arena. This one stops at 110n110e and hits Jurathor with fear, following by a windstorm.
 


The original windstorm is still there. This is a new windstorm emanating from the tree.

Round 163

Jurathor is neither scared (29 CL check; Will save 35+2+1=38) nor blown away (Fort save 27+2=29).

Greybar[sblock]Jurathor can use breath weapon in round 165.[/sblock]
 

I guess I can hope one of these trees will get knocked down. :)

Jurathor will cycle to the far side of the arena (25n25e75z)

[sblock]
On Round 164 he'll move to mid-arena 60n60e75z, and then on Round 65 move above the tree at 50z and breathe. If he's hit for more than 25pts of damage in a round, the opponent disappears, or gets hit by a spell effect like fear/slow/etc then break out of compression. Oh yeah, and obviously getting blow out of the air would break compression too. Hopefully that will help speed things up a touch.
[/sblock]
 

OOC: Typed up the wrong SPA in the previous post, but no matter, same save (initially). Nightie moves west 10ft and tries (another) phantasmal killer. Fear has very short range.
 

Round 163: Jurathor ignores the wind (32+2 Fort save) and the spell (18 CL check).

Round 164: Jurathor ignores the wind and swings around to 60N60E75Z.
 

Move west another 10ft and try another phantasmal killer. Can you roll a natural 20 followed by two natural 1's for me? Pretty please, with a cherry on top?
 

Round 165

Jurathor does not believe what he sees (30 CL check; 24 Will save) and is not blown away (30 Fort save).

Jurathor swings around to 100N90E50Z and breathes at the tree. The tree does not dodge (13 Ref save) and takes 46 points of sonic damage. The tree has 118 HP remaining.

Greybar[sblock]Jurathor can use breath weapon in round 169. I will continue time compression.[/sblock]Tree[sblock]Should I time compress your wind, or do you want to make like yourself and leave?[/sblock]
 


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