NG vs. NE: Neutral Evil is Victorious!

OOC: Don't forget the friendly blade barrier. Oh, and does St. George know anything about the ape-thingy? Is the ape also Large? I doubt anything will change this move after reviewing my available defensive magics, so we can go with this no matter the knowledge check.

St. George will shoot straight up into the air to 60n45e45z, and wrap protective magics about himself. (He is indeed Large)

MEA: to 60n45e45z
Spell: Death Ward on self
(Protective Aura is up, but Death Ward is 4th level)
 

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Rassafrassin' blade barrier. Jethro is medium.

Jethro moves to 60n60e and throws one of his cleavers up at St. George.
[sblock] Improvised weapon, I presume, -4 on the attack. -8 or so on range penalties? [/sblock]
 

no entourage

Round 173

Jethro does not dodge the blades (16 Ref save) and takes 43 points of damage. When Jethro enters the arena, the wind knocks him down (14 Fort save), and he is prone at 60N115E.

St. George manages to fly up (20 Fort save).

Round 174

Jethro manages to get up at 60N115E (30 Fort save). Ranged weapon attacks are impossible in this wind. What does Jethro do?

Greybar[sblock]St. George recognizes Jehtro as a rot reaver necrothane, an aberration that likes to eat undead flesh. Its tongues can cause Constitution drain if it wounds you with an axe, it is very proficient with its cleavers, and it heals itself when it damages undead.[/sblock]
 
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OOC: Only one set of wind is around. The tree that caused a wind was taking a free action every round to make a gust of wind type effect, which only has a duration of one round. All of the clouds (fog or otherwise) are gone. That is why everyone can see the hole (since expanded) in the floor now.

I forgot that at the beginning of St. George's last turn, he healed to full hit points.
 
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Can't Jethro get up in round 173? He still has a standard action. In round 174, he's gonna curse at whoever put up the windstorm and then run back out through the blade barrier.
 

Only one save allowed per round - if you want to take a standard action, you have to do it while prone.
 
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First in round 174 for Neutral Evil is an adult Styx dragon (Draconomicon).

dragon[sblock]You have 6 ranks in Diplomacy and Knowledge (geography); 9 ranks in Knowledge (religion); and maximum ranks in Concentration, Knowledge (dungeoneering), Listen, Search, Spellcraft, and Spot.

You have the feats Great Fortitude, Improved Bull Rush, Improved Natural Armor x 2, Power Attack, Snatch, and Weapon Focus (bite).[/sblock]Greybar[sblock]St. George recognizes his opponent as a Styx dragon, an evil dragon from Hades. He knows its dragon traits, that it can burrow and not fly, it has an acidic breath weapon, it is immune to poison and disease, and it has DR that can be bypassed by magic weaponry.[/sblock]
 
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Gansk[sblock]Three of your feats are flying feats, and Styx dragons do not fly. Do you want to use my list instead, or find three new feats?[/sblock]
 


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