Infiniti2000
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More Rules
From this RotG article, I've underlined the relevant part.
From this RotG article, I've underlined the relevant part.
Rules of the Game said:Obstacles and Collisions
Because flying creatures cannot always change direction when they wish to, they must take great care to avoid blundering into obstacles or into other creatures.
Maneuvering Past Obstacles . . .
Maneuvering Past Creatures . . .
Colliding with an Obstacle: Here's another place where the rules don't help much, so here are some more unofficial suggestions.
If you fly into an obstacle and you cannot land there, you must make a Reflex save (DC 15) to avoid damage. If you fail the save, you and the object you strike take damage as though an object of your weight fell a distance equal to half your flying speed before you hit. (If it isn't clear what your speed before the collision was, use your flying speed during your previous turn.) If the object you hit has a hardness of 6 or less, you take nonlethal damage (the object takes normal damage).
Your flying movement stops when you strike, forcing you to stall (even if you don't have a minimum forward speed) and fall straight down. If you're still conscious after the collision, you can make Climb check (DC = surface's DC + 20) to catch yourself and keep from falling. If the surface is sloped (see the Climb skill description), the Climb DC to catch yourself is lower (DC = slope's DC + 10).