NG vs. NE: Neutral Evil is Victorious!

OOC: Right, but the specific is "targeted spells", since as long as I know where they are +/- 20 ft or so its no problem to catch Homey in a 20ft radius burst effect.

OOC: Gah, forgot about the underground water part. Bad time to rise into the air. Where's my celestial Orca whale, anyway?

OOC: Where's my celestial parting of the waters when I need it. :)
 

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Charraw is frustrated and wet - not a good thing for a roc, even a celestial one. He heads for the surface at best pace possible.

(OOC: I'm not clear how far/fast he can go without a swim speed, so he'll be heading for the surface and if a double move allows he'll rise into the air afterwards as high as possible, screeching loudly.)

St. George cruises over to the victory area, setting down at 100n55e.

MEA: fly to 100n55e.
STD: drop Protective Aura

[sblock]
Buffs are just Holy Aura and Death Ward, unless one of the rewind/screwups has confused me. The Holy Aura largely duplicates his protective aura anyway.
[/sblock]
 

More Rules Stuff

Gansk said:
OOC1: Footnote 1 in the DMG says grapple damage is still full (the exception to half bludgeoning damage).
Ah, okay. Sorry, I assumed "pound" meant attacked with a natural weapon, not a grapple attack. That damage was a normal unarmed strike, then, right? 1d8+STR. I have a feeling it wasn't since you didn't say nonlethal, but I think it should be and I was wondering what I missed (since I missed that footnote).

Gansk said:
OOC2: Correct, St. George can no longer cast spells at Homey while Homey is below the surface and St. George is above the surface.

Edit: Reread the rules and total cover is provided only to effects that require attack rolls and fire effects, not other 'magical effects'. However, the wind is making the water murky, limiting visibility down to -30Z. St. George can barely see Charraw and Homey grappling. 5 more feet below and they will be gone.
Total cover blocks targeted spells, however. It's not that line of effect is broken, it's not. Thus, the holy smite is okay, but for example a magic missile would not be okay. IMO.

One other thing regarding George, doesn't he stall? I think he ends up in the water above Charraw.

Greybar said:
(OOC: I'm not clear how far/fast he can go without a swim speed, so he'll be heading for the surface and if a double move allows he'll rise into the air afterwards as high as possible, screeching loudly.)
With a successful swim check, he moves at half speed as a full round action. Half his land speed, not fly speed.
 

OOC: This is all interesting and may be important for the future, but can we carry on. I'm not seeing how whether St. George stalled or not will change the current game state, given his high movement rate and the fact that Homey is in retreat.
 


OOC: This is all interesting and may be important for the future, but can we carry on. I'm not seeing how whether St. George stalled or not will change the current game state, given his high movement rate and the fact that Homey is in retreat underwater.
 

Infiniti2000 said:
Ah, okay. Sorry, I assumed "pound" meant attacked with a natural weapon, not a grapple attack. That damage was a normal unarmed strike, then, right? 1d8+STR. I have a feeling it wasn't since you didn't say nonlethal, but I think it should be and I was wondering what I missed (since I missed that footnote).

The damage is 1d8+STR, but the damage is lethal because the roc possesses natural weapons (according to TBoAA rules).
Total cover blocks targeted spells, however. It's not that line of effect is broken, it's not. Thus, the holy smite is okay, but for example a magic missile would not be okay. IMO.

The very last sentence in the "Attacks From Land" paragraph says that magical effects other than those that require an attack roll or fire effects are the exception to the total cover rule.

One other thing regarding George, doesn't he stall? I think he ends up in the water above Charraw.

I'm not sure I see the condition where he stalls. His minimum forward movement requirement was satisfied (zero), he wasn't tripped, and he wasn't 'knocked prone', like some of the other wind effects can achieve.
 

Gansk said:
I'm not sure I see the condition where he stalls. His minimum forward movement requirement was satisfied (zero), he wasn't tripped, and he wasn't 'knocked prone', like some of the other wind effects can achieve.
I thought I read something about this in RotG, but I'm not sure and the RotG articles seem to be off-line. But, let me pose another question. If St. George got bull-rushed 5ft, he would stall. But, when he gets blown 40ft into a wall, he doesn't? The idea of using minimum speed doesn't work either as it's counterintuitive. For example, a creature with maneuverability (average) and fly speed 100 would not stall if he were blown 50+ ft into a wall, but would stall if blown only 5ft? That doesn't make logical sense to me. In other words, the speed/maneuverability doesn't matter below perfect maneuverability, IMO.

Regarding cover, gotchya. I failed to combine the sentences. :)
 

Round 181: Charraw swims 10 feet up to 100N0E-30Z.

St. George flies (18 Fort save) someplace out of Homey's sight or blindsense range. He heals his nonlethal damage.

St. George:[sblock]Those are the current buffs I have for you as well.[/sblock]

Homey's turn in round 182.
 

Infiniti2000 said:
I thought I read something about this in RotG, but I'm not sure and the RotG articles seem to be off-line. But, let me pose another question. If St. George got bull-rushed 5ft, he would stall. But, when he gets blown 40ft into a wall, he doesn't? The idea of using minimum speed doesn't work either as it's counterintuitive. For example, a creature with maneuverability (average) and fly speed 100 would not stall if he were blown 50+ ft into a wall, but would stall if blown only 5ft? That doesn't make logical sense to me. In other words, the speed/maneuverability doesn't matter below perfect maneuverability, IMO.

Oh, OK. If you can point me to the rule about bull-rushing and stalling, I will look into it.
 

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