NG vs. NE: Neutral Evil is Victorious!

Maod cycles down to 45n50e40z to make sure he gets a line of sight under the roof and blasts his lightning breath again.
 

log in or register to remove this ad


And Maod will happily cycle and blast if DH can't get up to him, glad to see an easy fight for once - and hope that bleeding stops...
[sblock]
On non-breath weapon turns, Maod will use Control Water to continue to raise the water level until all usages are gone for the day.
[/sblock]
 

Note to Greybar, you need to destroy DH within 4 turns or he wins. He's at 0z in the victory zone, you are not. You can no longer stay out of reach like that. You need to land at least once every 4 rounds or lose.
 

Round 202: DH doesn't dodge the lightning this time and takes 58. DH has 18 hp left.

Moad:[sblock]You can breathe again in round 204.[/sblock]

Moad starts round 203 by bleeding and has 207 hp. He must be resting on the victory zone floor at the end of this round or DH will win.
 

Moad cruises down and snaps off a bite at the ooze with force but wishing he didn't have to touch the thing.

MEA to 80n60e0z, Std: Bite Attack with PA+2

OOC: For some reason I thought the VC only kicked in on draw situations and was reset by damage. I'll blame the sudafed in addition to my usual list of excuses.
 


Round 203: Maod bites (rolled 45-2) for 23+2. DH is defeated!

The water lowers another 3 inches or so, to around 20 inches in height.

Next for NE in round 203: a cinderswarm. (MM III)

Maod is at 80N60E with 207 hp.
 
Last edited:

A ten-foot cube of flickering flames and motes of hot ash appears at 95N60E and easily moves to 80N60E, burning Maod as it occupies part of his space.
 


Remove ads

Top