Night's Embrace: Part 1--A Touch of Darkness

*Kel nearly does slip and crash to his death almost immediately. However, he recovers and barely climbs down fifteen feet before slipping and legitimately falls. Fortunately, he manages to roll with the fall and only suffers minor damage.*

(OOC: Kel takes 1 Damage from falling)
 

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Sulannus emits an almost comical 'eep' of dismay and offers a hand to help Kel to his feet.

"Are you all right?" she whispers. "That was a nasty fall."
 

"Ow! Thank you. Yeah, I'm all right." Kel is embarassed to have fallen in front of the elven maiden.

"Come on - let's have a look around."

Pulling out the sunrod, and covering it with a fold of cloth so that only a subdued glow shows through, he quietly (belatedly) begins to search the warehouse for any clues. As an afterthought, he also draws his dagger.

[sblock=OOC]Move Silently +7, Search +6.[/sblock]
 
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[sblock=OOC]We haven't got hours. I assume those guards are going to be making regular checks from now on. So, I'll have to trust to the dice. Check every square once.[/sblock]
 

(OOC: Alright--you guys have someone with Track, right? May want to send him down just in case ;))

*Kel manages to check the entire warehouse quickly and quietly without making noise, but he doesn't find anything suspicious this time around.*
 



Ooc

Rystil Arden said:
(OOC: Alright--you guys have someone with Track, right? May want to send him down just in case ;))

(OOC: I'd be willing to send Titus in, except it's a bit difficult to find an IC reason for it. He's on the roof with Blunt, and given what he's heard from the guards, he was trying to talk Blunt into moving to a different rooftop in order to get out of the area. AFAIK, there's also no current way for Sul and Kel to signal that they'd want/need the ranger inside.

In other words, I've got no clue how to play this. :\ )
 

(OOC: That is indeed a good point. One idea is that it may be safer inside from the guards than on the rooftop, and so he'll try to get everyone inside? I'm going to strongly suggest finding an IC reason to do that if at all possible. If not, that's cool too, but let's assume Kel finds a secret passage in the back wall that leads to a crypt full of undead--you're going to want to be there, right? If Kel and Sul are injured and alone, we can metagame-wise expect them to perish badly :(. The important thing is finding a good IC reason though :))
 

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