Night's Embrace: Part 1--A Touch of Darkness

Kelloran groans as he sees Titus collapse, the blood fountaining from his neck. That lapse in attention nearly cost him dearly, as the wolf lunged forward and snarling teeth snapped shut just short of Kel's arm. But the young rogue recovered and danced out of the way.

He keeps dancing - a wicked dance with death - as two sets of jaws slaver and snap. He just has to stay in one piece until Blunt gets here - then between the two of them perhaps they could defeat these blasted beasts.

"Good for you, Blunt. Now, get behind the wolf, and we'll give him a world of hurt."

In the meantime, he tries to step back from between the animals, so that he doesn't have to try and look both ways at once.

[sblock=OOC]Full defense. 5 foot step to try and get out of the flanked position. He'll move to fighting defensively when Blunt arrives to flank the wolf.[/sblock]
 

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*Kel's string of luck comes to an end, as the badger smacks him for a minor cut and the wolf tears into his side, ripping a gaping hole as it twists under him and knocks him careening to the floor in a gasping disabled mess.*

*Meanwhile, Blunt approaches the wolf and slams into it hard, but the creatures merely howls in pain and continues glaring balefully down at Kel.*

(OOC: Kel takes 1 Damage, then 4 Damage, then is tripped, and is staggered at -1

Wolf takes 6 Damage

Kel's Turn--time for a nap?)
 

OOC: And leave Blunt to handle both of them alone? Nah! Attack the wolf.


With his last remaining strength, Kel swings wildly at his nemesis.
 



(OOC: Quite so ;))

*Kel lashes out from the ground with the last of his strength, but he feels dizzy and weak, as the world fades to black before he can connect.*

*The wolf barely misses Blunt thanks to the monk's sixth-sense, but the badger manages to nick him for a tiny bit of pain. Blunt replies with a flurry of attacks, knocking the badger back to the Abyss as he crumples the wolf in a heap, disabled. Still, the wolf tries one last bite and fails to connect, perishing from its injuries and vanishing as well in crimson hellflame.*

*Meanwhile, however, the summoner seems to have positioned himself to his liking.*

"Annoying...now die!" he proclaims, before ending his Invisibility as he shoots forth three spheres of acid from forty feet away, streaming towards Blunt all at once.

*The monk dodges left, jumps and rolls, and dodges two, but the third slams into his side and knocks him to the ground, stinging with intense pain and barely standing.*

(OOC: Kel drops to -2 and is dying.

Blunt takes 1 Damage

Wolf takes 7 Damage, Badger takes 9 Damage and vanishes.

Wolf misses and vanishes also

Blunt takes 3 Damage, and that brings him to 1

Anyone else want to play Blunt now? This seems rather important for me to be doing it all :lol: )
 



With quiet fury, Blunt sprints towards the mage, death in his eyes. When he reaches his enemy, he strikes at the chakra of mind, seeking to stun as well as disable.

OOC:
Couldn't see any reference to stunning fist on the character sheet. If he actually gets another feat instead of SF because of the Passive Way, then ignore the stuff about stunning him. He'll just try to beat him to a pulp.
 

(OOC: No stunning fist. He gets Combat Expertise, a feat he can't use ;) Remember that a single hit can't possibly take the enemy down, and Blunt is at 1. Also, a successful Grapple check does unarmed strike damage. Still doing a normal attack?)
 

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