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D&D 5E No more D&D MtG Premier Sets (Blogatog & State of the Game sources)



AFR apparently was very popular, but also way too polarizing.

Mark Rosewater basically admits not including Elminster in the set was a bad idea and that folks weren't satisfied with the flavour of the Tarraques mechanics

Flavour words are very popular, but they need to do a better job of making sure they aren't confused with Ability words like pack tactics.

MDFCs weren't as cohesive a mechanic between sets as Mark had hoped, but they were very popular (more so Kaldheim and Zendikar's especially then Strixhavens)

He also admits Kaldheim should have been 2 sets, which it should have been, it's an absolutely massive setting, especially compared to most MtG settings. I thought the D&D set should have been two sets as well.

Also the D&D set should have been more open to having previous fitting mechanics in the set like party (I disagree with this particular example for practical reasons), Adventures, and Level Up (I'd personally add Experience and Sagas and Historic as well IMHO.

since there will be no more Premier D&D MtG set set,and they aren't apart of Universes Beyond, my guess for their next apparance is a Commander Legends product where is the perfect sort of set to address complaints about AFR such as leaving Elminster and other beloved characters out, which D&D and FR alone has a ton of. I think this also means no D&D MtG merger in the future.
 

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Urriak Uruk

Debate fuels my Fire

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Urriak Uruk

Debate fuels my Fire
Being a little more serious now... I think future D&D products will be suplemental products, but Maro's blog and dev column are hardly confirmation of anything. Because stuff changes all the time on WotC, and corporate could mandate that every D&D set is premiere and R&D would have to accept it.

I pretty much agree with this. Even what Mark posts on his blogatog is changing constantly. There's literally a post from yesterday where someone points out he used to say that polarizing means a project is kind of successful, which he sort-of denies.

That's not to say Mark's not a good designer (he is), but that there is definitely some recency bias when it comes to analyzing project success here. They will likely have a very different view on AFR on year or two years from now. And I largely believe that if the block sold well, they'll be inclined to revisit the concepts in some form regardless of polarizing views on it.
 


Scribe

Hero
I like Maro. I think he's actually (and Forsythe) much better at design and development than they are ALLOWED to be.

That said, I'll never see them in the same positive light, after Companions. That was a watershed moment that proved that they are willing to sacrifice the game for novelty.

Add that to the disastrous FIRE design methodology and I just can't accept that they get it anymore.

Long story short, yeah money talks, and upper management talks louder. They will do it if they think it's financially beneficial.
 





CleverNickName

Limit Break Dancing
@TerraDave is right: the money will do all the talking and persuading in this situation. If Adventures in the Forgotten Realms sells well, they will do more. If it sells really well, they will find other things to make into premier sets (like Spelljammer or Dark Sun.)
 

I was actually legit surprised Elminster wasn't even in as a Commander or Planeswalker.

So were an awful lot of other people if Elminister was singled out in particular (although he wasn't the only one, hence why I suspect the next Forgotten Realms set will be a Commander Legends set, more Legendary Creatures, by alot, and as a supplemental set it can explore alot more mechanics, both ones in AFR, but also Party, Experience, Level Up, Sagas, Historic, etc...,
 


If it sold well, they will do more.

He's already said elsewhere its selling well, the issue isn't will they do another D&D, he thinks it's very likely, it's just that sets legal in standard aren't the right place for the set because it's was too polarizing, but in a supplemental set (paper, digital or both) it will be alot less polarizing because Standard is where the main ongoing metaplot of MtG advances, supplemental sets tend to be the history of MtG and future teasers like Wrenn and Six.

Doing supplemental sets also makes it easier to do extremely complex settings like the Forgotten Realms where honest most MtG mechanics fit thematically. Embalm, Foretell, Amass, Devotion, Landfall, Learn, etc..., all these and more make sense in FR thematically, as much as more D&D inspired mechanics do. A say Commander Legends of FR (hopefully with a digital tie in like Modern Horizons 1&2 & Jumpstart have gotten) would free up a ton of what they could do in the design space and the mechanics they could use as much greater complexity is allowed in Supplemental sets.
 

Charlaquin

Goblin Queen
I think this is for the best. Putting non-canon sets into standard was a weird choice to begin with, and being standard legal puts a lot of design constraints on these crossover set designs. Keeping future crossover products to supplemental sets, commander decks, and the line will allow those products to push the design envelope more.
 

I think I even prefer it as a supplemental product. It would probably give'em more freedom to make the sets more interesting without having to worry about standard

exactly, there so many cool mechanics that would work for a D&D set, that didn't get touched. Tons of beloved characters got left out.


I think this is for the best. Putting non-canon sets into standard was a weird choice to begin with, and being standard legal puts a lot of design constraints on these crossover set designs. Keeping future crossover products to supplemental sets, commander decks, and the line will allow those products to push the design envelope more.

I'd add some digital only cards for Arena might be possible too.
 



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