Wormwood
Adventurer
Bront said:47. You yelled at your cleric if he EVER cast a spell that wasn't a healing spell.
Man, that one takes me back.
/got yelled at a lot.
//stupid jerks
///but I'm not bitter. No sir.
Bront said:47. You yelled at your cleric if he EVER cast a spell that wasn't a healing spell.
Hunter Simon said:1. We all hid our Dungeon Master’s Guides under our beds, cause our moms thought they were Satanic after seeing the Geraldo Rivera special on Satanism.
Hunter Simon said:2. We all thought Advanced D&D was better than Basic D&D because it was, well, “advanced.” Mind you, why this made it “better” none of us could explain. Nor did we need to.
Hunter Simon said:3. Our dice came with a damn crayon that you used to color in the damn numbers! And we thought this was COOL!
Hunter Simon said:4. Pewter? Bah! Our miniatures were made of REAL LEAD. And we've got the poor report cards to prove it!
Hunter Simon said:5. We only ever used about 10% of the rules (especially when playing Advanced D&D). [Come to think of it, I still only use about 10% of the rules when I GM . . . ]
Hunter Simon said:6. “Character background”? “Character development”? “Playing in-character”? My character's "family history"? "Last name"? WTF?
Hunter Simon said:7. All of our character information could fit on one index card.
Hunter Simon said:8. Skeeels? Hah! We don’ need no steenkeen skeeels!
Hunter Simon said:9. Low Armor Class was GOOD! And the coolest thing imaginable was a NEGATIVE Armor Class! WHOA! Sometimes you would hear a comment like, “Whoa! Dude, did you see Dave’s Paladin? He’s got Armor Class negative frickin’ two!”
Hunter Simon said:10. If your character, Bardok the Brave, died, you simply rolled up his brother, Bardok II. (See #6)
Hunter Simon said:11. All character parties met in a tavern. Their “mission”? To go adventuring. Their “story”? To go adventuring. Their “purpose”? To go adventuring. Their “premise”? To go adventuring. Their “motivation”? To go adventuring. The "plot hook"? "Story arc"? To go adventuring. Listen, you Vampire-playing drama queen, what part of "To go adventuring" do you not understand?
Hunter Simon said:12. Charisma? Don’t make me laugh. Who even put that on the sheet, anyway? (For that matter, we didn't really know what "Dexterity" "Constitution" and "Charisma" actually *meant* until the one guy in the school who was even a bigger geek than we were explain them. He then wanted to play with us. We said no.)
Hunter Simon said:13. “Unified mechanics”? WTF? What is this, auto shop class?
Hunter Simon said:14. Dungeons were for plundering.
15. Monsters were for killing.
Hunter Simon said:16. All-night sessions at your buddy’s house were mandatory, especially if they involved tons of Pepsi, cheap take-out pizza, and a glimpse of your buddy’s hot mom in her bath robe. (Uh, never mind that last one . . .)
Hunter Simon said:17. Dungeons & Dragons was number one. All other games were one-shots.
Hunter Simon said:18. We played loudly and boldly in the high school library at lunch, and didn’t even care when the Grade 12’s came by and laughed at us. When they started hitting us hard in the upper arm, we left.
Hunter Simon said:19. We had one teacher who was “cool” and ran the D&D club. Until the fundamentalist parents made him stop.
Hunter Simon said:20. We pronounced “Paladin” as “Pad-ah-lin”.