MichaelSomething
Legend
Funny, I thought this was the embodiment of evil...
https://www.youtube.com/watch?v=tWYCS6k1IOA
https://www.youtube.com/watch?v=tWYCS6k1IOA
I've seen very few if any that weren't played this way at least to some extent.
The game in all editions gives experience points for killing things, and in 1e for taking their stuff as well; and as at the most basic level the object of the game is to gain experience and thus get better at what you do
it serves no purpose from a game perspective to define these things as evil. This is one significant area where a real-world definition and a game-based definition of evil probably ought to differ.
As I said above, when stripped down to its absolute essence the basic objective of the game is to get better at what you do. Self-interest, be it unrestrained or not and at the individual or party level, is what ultimately makes your character better at what it does. So from a game perspective it becomes at least neutral if not good simply out of necessity...again differing from a real-world outlook.
Carting treasure out of the dungeon was a major objective of the game, good or not; and the more you brought out, the better. What you did with it afterwards doesn't mitigate the fact that the acquiring of it in the first place usually involved a series of actions steeped in greed...and probably bloodshed as well.
- emphasis addedAs I said above, when stripped down to its absolute essence the basic objective of the game is to get better at what you do. Self-interest, be it unrestrained or not and at the individual or party level, is what ultimately makes your character better at what it does.
- alterations in bold.As I said above, when stripped down to its absolute essence the basic objective of life is to get better at what you do. Self-interest, be it unrestrained or not and at the individual or group level, is what ultimately makes you good.
I'd buy into this a bit more if the whole "fornication" section wasn't there.
Not really wanting to get into the whole "fornication" issue, but I'll just comment that this seems more like Law vs Chaos than Good vs Evil. Stable bonds, family units, etc.
It's objective fact, but you're coming at it from the wrong angle. To explain...[MENTION=29398]Lanefan[/MENTION]: Well, at least I have some notion of what your logic appears to be. You appear to be constructing an argument something like this:
1) D&D is good.
2) How D&D is usually played is what D&D is.
3) D&D is usually played in a greedy manner.
4) Therefore, greed is good, at least for the purposes of the game.
There are problems with that at every step, and I have an almost unlimited number of rebuttals, but lest you accuse me of kicking down a strawman, I'll use your own words.
- emphasis added
The bolded section doesn't follow. It's not objective fact. It's a subjective assessment.
These are all fine reasons to play. But I did not say "the reason to play is to gain levels", I said "the (or a primary) objective of the game is to gain levels". Big difference.Fundamentally what you've just said in that section is, "The reason we play is to gain levels." And I put it to you that that is absurd. Gaining levels isn't even the destination, but it is certainly not the journey. The reason we play is to have fun. The reason we play is to socialize. The reason we play is to explore a shared imaginative space. The reason we play is to put ourselves against various challenges. The reason we play is to explore an imagined character. The reason we play is to feed our egos with the illusion of success. The reason we play is to tell stories. The reason we play is to live out fantasies or scenarios that would be dangerous, impossible or immoral if done in real life. Often the reason we play is many of these things at once.
You've got it backward. It's ridiculous to apply it to life, as you say, but not necessarily so ridiculous at all to apply it to the game.Applying your statement about the game to life, as I've done in the above paraphrase reveals just how ridiculous it is to apply it even to the game. It's no more objective fact that the purpose of the game is to get more powerful than it is objective fact that the purpose of life is to get more powerful. It's no more factual that unrestrained self-interest is ultimately justifiable because it makes you better at the one thing you've defined as the game's purpose, than it is factual that unrestrained self-interest is ultimately justifiable regarding life because it makes you better at the one thing you've defined as life's purpose.
BADD tried that crap in the 80's, didn't they? You have fun shouting. Me, I'll be out recruiting players.If greed is evil, then it can't be good for the purposes of the game. We could for the purposes of the game define that we are all playing greedy evil SOBs and therefore our goal in the game is an evil and greedy one, but we can't ennoble this purpose as good simply because it is the objective of the game. Rather, our objective would be to explore some evil in a safe and hopefully harmless manner.
If in fact it was part of the essential nature of the game that it confused the player regarding what was good and what was evil, if the game inevitably did that, then indeed the game would be evil. If the in game definition of evil had to be so radically different from the real world definition of evil, such that "Greed was good", then the game would be evil indeed. And we should not at all refrain from "opening that can of worms". We should be shouting that danger from the rooftops. If the game was indeed pernicious and subversive, then we should be announcing that fact first and foremost above all others and warning people against the game.
Ah. To me a munchkin (character) is one that has been build-optimized and mechanically designed to exploit loopholes and advantages in the rules without regard to its personality or characterization; and a munchkin (player) is one who does this sort of thing.As for my usage of the word Munchkin, so capitalized, I thought I'd made it clear that I was referring to the stereotypes satirized by the card game Munchkin and other humorous send ups of D&D dysfunctional play. I have already admitted that such dysfunctionality is commonplace, otherwise the stereotype likely wouldn't exist. But I don't agree that every character acts like a greedy psychopath, however commonplace it may be (or even pervasive in some groups).
It's objective fact, but you're coming at it from the wrong angle. To explain... These are all fine reasons to play. But I did not say "the reason to play is to gain levels", I said "the (or a primary) objective of the game is to gain levels". Big difference.
You play Scrabble to have fun and exercise your brain, etc. The objective of the game is to score the most points.
Now obviously that particular underlying objective isn't the primary *reason* for play in many circles, including mine...And it should be noted that I prefer level-ups to be no more than a side effect of ongoing play, and have stated such countless times in this forum.
So, back to evil. What's the point of defining a core objective of the game as inherently evil? I'd posit there really isn't one.
Greed is good in Monopoly; in fact, it's the entire point of the game. Is Monopoly evil?
It's objective fact, but you're coming at it from the wrong angle. To explain... These are all fine reasons to play. But I did not say "the reason to play is to gain levels", I said "the (or a primary) objective of the game is to gain levels". Big difference.
You play D&D to <see your reasons above>. The (or an) objective of the game is to gain levels.
And that basic objective is best fulfilled in all editions by killing foes, except in 1e where it is also fulfilled by gaining treasure (and, notably enough, can be fulfilled by avoiding foes instead of killing them).
Now obviously that particular underlying objective isn't the primary *reason* for play in many circles, including mine, particularly in 1e games that have dropped xp-for-gp (and all 2e games) where level advancement is or can be very very slow. But it's still there notwithstanding; and in 3e and 4e (and 5e, it seems) it's much more pronounced because you tend to level up just about every time you sneeze and levels do become the game instead of just a side effect of play.
Ah. To me a munchkin (character) is one that has been build-optimized and mechanically designed to exploit loopholes and advantages in the rules without regard to its personality or characterization; and a munchkin (player) is one who does this sort of thing.
Greed is good in Monopoly; in fact, it's the entire point of the game. Is Monopoly evil?
Interesting. I always saw it as something of a primer on basic capitalism.Interestingly, Monopoly was originally intended to be an economic teaching tool and a protest against monopolists, rent seekers, and complex arbitrary taxation systems. So, while Monopoly was not intended to be evil, it certainly was intended to illustrate the evils (real or perceived) of certain sorts of economic activities believed to be harmful to freedom. Indeed, the whole point of the game as it was conceived was to hammer home the evils of greed.
Inasmuch as the game is competitively played to win, and the win condition is to end up with the most (or all of the) money, and being a greedy SOB is the best way to achieve this, then yes I think within itself it not only teaches that greed is good, it drives the lesson home with a sledgehammer. Whether said lesson translates over into real life is, of course, up to each player on his-her own.If it failed in this completely, and you think the lesson of the game is greed is good, then I suggest that it's creator Elizabeth Magie would likely consider her creation evil in at least some small degree.
Moreover, gaming is common pastime in my family, but Monopoly is the one game which is banned from family reunions, as it saw too many bitter arguments because of people's cutthroat desire to win and its inherent unfairness and dysfunctionality.
Do you think that Monopoly teaches that greed is good?
Funny, I thought this was the embodiment of evil...
https://www.youtube.com/watch?v=tWYCS6k1IOA