Blackrat
He Who Lurks Beyond The Veil
Okay, about magic items. When we originally discussed about magic weapons and armor with Dire, he didn't give me his opinion about this idea: Basic enhancement of w/a are actually just extreme masterwork. This has the effect that they don't show in detect magic, but otherwise they are the same. This is up to Dire still to decide.
Then I'll repost a post about magic items in general from the original recruiting thread:
Now the Hand of Mage isn't on that list but I think it could very well be added. The thing is, I see such an item as exremely illegal. It is an actual hand of an elven mage! To get such thing would be either by murder or grave-robbing. Doesn't mean you couldn't have one, but if your caught carrying one, you could be facing death-sentense. But this too is up to Dire to make the ultimate decision.
Then I'll repost a post about magic items in general from the original recruiting thread:
Me said:Well since DL said he doesn't want to do the pricing I will pop in and give my ideas. It's up to Dire to accept these first ofcourse. Here is a list of items that could be acquired from witches or in few cases from priests, or some as heirlooms. Most of them are illegal, either because of superstition (Example: Elixir of Love), or because they can be used for criminal purposes.
They can be purchased at double the price of DMG.
I updated the list to include means how these items can have been acquired. The heirloom means that no-one knows how these items are made, but there are some of them found around the world. Temple items are made by priests and can be purchased from temples. Witch items can only be acquired illegally by purchasing them from witches. This can draw you the attention of Inquisitors.Code:-Feather token, anchor * Temple -Elixir of love * Witch -Unguent of timelessness * Witch -Feather token, fan * Temple -Dust of tracelessness * Witch -Elixir of hiding * Witch -Elixir of sneaking * Witch -Elixir of swimming * Witch -Elixir of vision * Witch -Silversheen * Temple -Feather token, bird * Temple -Feather token, tree * Temple -Feather token, swan boat * Temple -Elixir of truth * Temple -Feather token, whip * Temple -Dust of dryness * Temple -Bag of tricks, gray * Heirloom -Dust of illusion * Witch -Goggles of minute seeing * Heirloom -Dust of appearance * Temple -Hat of disguise * Heirloom -Pipes of sounding * Heirloom -Efficient quiver * Heirloom -Handy haversack * Heirloom -Boots of the winterlands * Heirloom -Candle of truth * Temple -Stone of alarm * Temple -Bag of tricks, rust * Heirloom -Bead of force * Heirloom -Chime of opening * Heirloom -Horseshoes of speed * Heirloom -Rope of climbing * Heirloom -Dust of disappearance * Witch -Lens of detection * Heirloom -Figurine of wondrous power, silver raven * Heirloom -Gloves of arrow snaring * Heirloom -Restorative ointment * Temple -Marvelous pigments * Witch -Slippers of spider climbing * Heirloom -Incense of meditation * Temple/Witch
Dire should look through this list and rule out those that breaks his vision of the game before you go buying anything.
Now the Hand of Mage isn't on that list but I think it could very well be added. The thing is, I see such an item as exremely illegal. It is an actual hand of an elven mage! To get such thing would be either by murder or grave-robbing. Doesn't mean you couldn't have one, but if your caught carrying one, you could be facing death-sentense. But this too is up to Dire to make the ultimate decision.