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[OOC] Dragonlance Classics

Draft of Raistlin

Here's my draft thus far:

Raistlin Majere
Wizard 5


STR: 10 +0
DEX: 16 +3
CON: 10 +0
INT: 19 +4
WIS: 14 +2
CHA: 12 +1

Hit Dice: 5d4 + 0
HP: 20 [Max]
AC: 16 [10 + 3 Deflection + 3 Dex]
Initiative: +3
BAB: +2
Melee: +2
Ranged: +5
Speed: 30’

FORT: +1 [+1 Base + 0 Con]
REFL: +4 [+1 Base + 3 Dex]
WILL: +6 [+4 Base + 2 Wis]

Attacks-Weapons:
Staff of Magius +4 [+2 Melee +2 enhancement, 1d6 +2 damage [+0 Strength +2 Enhancement]


Feats: Spell-Casting Prodigy, Scribe Scroll [from Wizard], "The Sly One"[from Wizard - see below], +3 More

Skills:
Alchemy +9 [5 Ranks]
Bluff +4 [3 Ranks]
Concentration +8 [8 Ranks]
Gather Information +2 [1 Ranks]
Knowledge
- Arcana +12 [8 Ranks]
- Geography +5 [1 Ranks]
- History +10 [6 Ranks]
- Nature +6 [2 Ranks]
- Religion +7 [3 Ranks]
Perform +3 [2 Ranks]
Scry +6 [2 Ranks]
Sense Motive +6 [3 Ranks]
Spellcraft +12 [8 Ranks]
Spot +3 [1 Ranks]


Languages: Common, Elven, Draconic [2 more available]

Spells Per Day:
0th: 4 / 1st: 5 / 2nd: 3 / 3rd: 2

Spells Known:
0th: All per the player's handbook
1st: Burning Hands, Charm Person, Comprehend Languages, Identify, Lesser Sonic Orb [T&B], Mage Armor, Magic Missile, Sleep
2nd: Invisibility, Levitate, Mirror Image, Web
3rd: Lightning Bolt, Protection from Elements

Equipment:
Staff of Magius (+2 attack bonus, +3 deflection bonus, cast daylight and feather fall once per day),
dagger

Gp Remaining: unknown


Notes:
"The Sly One" provides Raistlin with Bluff, Perform, and Sense Motive as Class skills [provided in exchange for the find familiar class ability]
 
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And here's where I'll talk about the draft (to start).

I know that Raistlin doesn't have a familiar so I was thinking of dropping the feat/class ability and perhaps ask for something like three cross class skills as class skills (Perform, Bluff, Sense Motive).

I would also consider adding a 'background' feat that did a similar thing and/or added Gather Information to the list of class skills.

Or maybe trading out a couple of knowledge class skills for those skills - or all of the above.

Any thoughts?
 

Draft of Riverwind

Race:Human
Sex:male
Class:Barbarian 1/Fighter 4

Str 16
Dex 16 +1 4th
Con 14
Int 14
Wis 14
Cha 12

move 40

HP 62

Defense: +2 leather(4) mw wooden shield (1) dex +3 feat (1)=19

Fort +5 (+7)
Ref +1 (+4)
Will +1 (+3)

Feats Exotic weapon bastard sword, tracking, Dodge, wpn focus
bastard sword, wpn spc bastard sword

Skills: +2 points ranger list: wilderness lore 8 (10), spot 8(10), listen 4(6), hide 8(11), Moves Silently 8(11), Climb 8(11), Jump 8(11), Swim 8(12) knowledge (relegion(6)

B.A.B +5
Melee +8
Range +8

+2 bastard sword +11 1-10+5
mighty composite longbow(+3) +8 1-8+3

Class abilities: Rage 1/day, extra movement, extra feats
 
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Keia said:
I know that Raistlin doesn't have a familiar so I was thinking of dropping the feat/class ability and perhaps ask for something like three cross class skills as class skills (Perform, Bluff, Sense Motive).

Sounds good to me.
 

Shalimar said:
Gru, as far as flavor items, how about stuff from Tanis's history being special?

For example, the magic longsword...

That sounds great to me. I haven't read any of the prequel novels, so I trust your judgement.

I've read Chronicles, Legends, Tales (1 & 2), and some of Heroes, but it has probably been eight years since I read a Dragonlance novel (next time I'm in the States I'll have to stop by a used bookstore and see what I can snag).
 

Sen Udo-Mal said:
One question, how are we determining Hit Points? Sort of the Living Greyhawk/Star Wars way? GM rolling for us, etc.

Because the level of magic will be different, I'm going to allow you to go with maximum hit points. To balance this, I will do the same for key villains.

The characters look good so far. Erich, the only comment I would make about Sturm is that MW full plate is too much. The modules give him chainmail. Pictures suggest breastplate. I would be fine with anything up to banded.
 


Sturm Revisited

Here is Sturm (40 point buy)

Fighter 5

Str: 17 +3
Dex: 14 +2
Con: 16 +3
Int: 12 +1
Wis: 14 +2
Cha: 12 +1

Hit Points: 5d10+15 = 65
AC: 17 (15 Flat Footed / 12 Touch)

Init: +2
Spd: 20 ft.

Fort: +7
Ref: +3
Will: +5

Feats: Power Attack, Cleave, Sunder, Iron Will, Weapon Focus: Greatsword, Weapon Spec: Greatsword

Skills: (Using Ranger Skills List)
Climb 5 +8 (+5)
H. Animal 4 +6
Jump 5 +8 (+5)
Ride 4 +6
Swim 6 +9 (+6)
Spot 2 +4
Listen 2 +4
cc Know: Religion 2 +3

Languages: Common, Solamnic

BAB: +5
Melee: +8
Ranged: +7
Brightblade: +12 2d6+8 (+2d6 vs. Chaos) 19-20 x2

Equipment:
'Brightblade' - Greatsword +3, Lawful
MW Breast Plate
Backpack
Whetstone
Dagger
Flint & Steel
Bedroll
Winter Blanket
Waterskin
3 days Trail Rations
Belt Pouch
 
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Shalimar,

Have you thought about starting out Tanis as a Ranger at 1st level, then moving to fighter? It might make some sense with the skills his sometimes displays. 'Course, I guess you could just take the Ranger skill set, too.



Also, any comments on the spells chosen for Raistlin. Lesser Sonic Orb was my search for another evocation spell at 1st level. Everything else is pretty much according to what I can remember he used. I'm also still thinking about his feats.


Gru,
Are we using any of the Dragonlance specific feats from anywhere (particularly at the dragonlance nexus). The one I saw that interested me was the wizard feat that shows you've passed the test. (the High Sorcery Feat by Cam Banks posted here http://www.dl3e.com/rules/display.asp?id=11087 . Let me know what you think.

Keia
 

Gru wanted us to be fighters, but he has allowed us to take the skill sets if we wanted, so I think we pretty much have to do that.
 

Into the Woods

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