OOC: Endur's Return to TOEE part 2

Kerwyn spent half the battle exchanging jabs with a dog.
I have this funny image in my head with Kerwyn lying on his back and waving his legs around, trying to stab Neshi, while the animal jumps back and forth out of his reach.
 

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More Thoughts About Invocations

Stony Grasp... Cool ability, but at best, this can be used 50% of the time. Perhaps less. Although it will be useful more often than Craven's Special Mount.

Eldritch Chain... a 50% damage boost when fighting more than one enemy.

Flee the Scene ... Could be highly useful for getting by various barriers, useful for more than just retreat.

Walk Unseen... You don't want this ability. And You definitely do not want to let Kerwyn borrow it. Trust me.

Some others

Voidsense ... Better than See the Unseen (works against magical darkness, works if you are blinded including letting you continue to blast enemies while blind, etc.) and lets you switch out See the Unseen for another least ability.

Voracious Dispelling ... Dispel Magic may become increasingly important, and this dispel lets you hurt the caster who cast the spell simultaneously as you dispel his spell.

Fell Flight ... Just grab your broom and away you go.

Brimstone Blast ... Burn the house down.

Curse of Despair ... Another cool ability, but probably more useful for an NPC than a PC
 

Endur said:
Walk Unseen... You don't want this ability. And You definitely do not want to let Kerwyn borrow it. Trust me.
Nah, Lenya likes it when Kerwyn touches her to borrow abilities. She just hasn't quite accepted it yet. ;)
Not to mention the fortunate thing that Walk the Unseen would need to be borrowed quite a few times per day :D
 

And yep, Walk Unseen would be mostly to help out Kerwyn, but if he knows that people cannot see him, he will get into even more trouble... :p

As for Voidsense, while it is a bit better, it also has a low range, and it's a higher grade, where plenty other nice choices are available. See the Unseen is good enough. Don't think I will be upgrading that.

Voracious Dispelling is nice, but we have three casters who can dispel, that should be sufficient.

Flee the Scene and Fell Flight don't seem to be overly useful down here, either.

Eldritch Chain is pretty much decided upon to be the next pick at 10th level.

And at 11th level, Stony Grasp will most likely be dropped for Walk Unseen or Flee the Scene.

Bye
Thanee
 

Some questions about Stony Grasp. :)

- The arms are treated as Medium creatures, but it says that they can make attacks against creatures *in* their squares... Can enemies move *through* these squares? Can allies?

- Do the arms make attacks of opportunity, if someone moves past them? If so, can they do that, if they already attacked that round, or only if not, since they can make only one grapple attempt per round (which could also just mean, that they do not get additional attacks for high BAB)?

- Do the arms attack allies, if there are no enemies around and the caster is not unable to control them, or can the caster choose to let them not attack that round? It says they *can* make a grapple attempt, but also only says under multiple attacks, that the caster can then choose a target.

Bye
Thanee
 

And something else...

If Lenya picks up Craft Wand at 9th level, can she use that feat already with the help of one of the spellcasters?

Bye
Thanee
 

Thanee said:
- The arms are treated as Medium creatures, but it says that they can make attacks against creatures *in* their squares... Can enemies move *through* these squares? Can allies?

Only if they can already move through a square occupied by a medium creature.

Thanee said:
- Do the arms make attacks of opportunity, if someone moves past them? If so, can they do that, if they already attacked that round, or only if not, since they can make only one grapple attempt per round (which could also just mean, that they do not get additional attacks for high BAB)?

If it is grappling someone already, it does not get AOOs. If it is not grappling, I would probably allow 1 AOO per round.

Thanee said:
- - Do the arms attack allies, if there are no enemies around and the caster is not unable to control them, or can the caster choose to let them not attack that round? It says they *can* make a grapple attempt, but also only says under multiple attacks, that the caster can then choose a target.

Yes, the arm will attack allies if alllies are the only ones nearby.
 


So I'm finally getting around to putting Kerwyn's stats to dwarf-form. Now I'm pondering if he loses the bonus feat, and skill points gained thus far, since he isn't a human anymore?
 

Now that I can Wild Shape into Large animals, I think it's time I started making use of my Natural Spell feat. Standard preparation for a fight will now include wild-shaping into a brown bear, then buffing myself and Neshi with Barkskin.
 

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