OOC - Graverended Grimoire (House Millithor in the City of the Spider Queen V)

If you ask Isida nicely, maybe you can have the whole Szith Morcane vampire crew. There's only 25 or so of them. At least twenty are true vampires with a level range of 5-10 and five or so spawn.

Dalamar said:
On the other hand, I'm considering having two normal vampire of 10th level instead, maybe rogues or fighters. It'd ease out the number or characters.
 
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Well, I was thinking that if you were having trouble with the math and stuff, it might be easier to start over with a clean slate. I was just thinking what might be easier for you. :)

What was the function and origin of the scourge so that I might better answer your question? As for what happens to the two houses, I still have to ponder on that.

As for little snippits about what's going on around you, I think I can manage that. As for learning how Lolth was silent, we'll just save that for the game.

Bro - Yes, being printed in Legacy of the Dragons was my first publication, and if I'm lucky I may have another coming up in the future. (And I don't think I can talk about it yet)

Paxus, so assuming you're going to have your cohort be of the same alignment, let's see:

As the very max, it cannot be any higher than your character level -2, so that means that the highest ECL it can be is 16. After considering your level, Charimsa, mount, familiar, and the fact that you were the member of a powerful House, let's just keep it at 16, shall we? That would make it an insectile blade-breaker ranger 1/ Devoted Defender 6.

Thought I'm curious, did you know there's an arachnoid creature template in the Underdark book?
 
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Endur said:
If you ask Isida nicely, maybe you can have the whole Szith Morcane vampire crew. There's only 25 or so of them. At least twenty are true vampires with a level range of 5-10 and five or so spawn.
*Blanches* That's just scary... I can't even consider trying to run 25 NPCs...

Seonaid, I think a lot of people are doing a lot of rebuilding to take advantage of having a (relatively) clean slate, as well as a new DM. If you wanted to do something different with your character, this would be the time.
 

Isida Kep'Tukari said:
Bro - Yes, being printed in Legacy of the Dragons was my first publication, and if I'm lucky I may have another coming up in the future. (And I don't think I can talk about it yet)
Cool, and if you’re lucky and get selected again brag about it, okay? :)

Isida Kep'Tukari said:
As the very max, it cannot be any higher than your character level, so that means that the highest ECL it can be is 16. After considering your level, Charisma, mount, familiar, and the fact that you were the member of a powerful House, let's just keep it at 16, shall we?
Dose this velvet glove ruling have any effect on my cohort? :D

BTW: I'm off looking for the house insignia and the scourge... I've seen them stated around here before.
 

Actually, it'd make it ranger 1/devoted defender 5, since an insectile blade breaker has an ECL of 10 (6HD +2 LA blade breaker +2 LA insectile).

Also, on the devoted defender's parrying ability, I'd suggst changing that the same way that Deflect Arrows was changed: automatically once per round.

Oh, and Krip*tasp has one feat too many (unless Devoted Defender give a bonus feat, haven't looked at the class in a year or two)
 

Thanks, Isida, I'm going to keep her as is.

I'm not sure how much you know about scourges, so here's the deal (to my understanding). The scourge is a visible sign of Lolth's favor. All clerics of Lolth have one. They have stats as in Carcelon's stat block in the new rogues' gallery thread. Although they are weapons, they often are used simply for punishment of the inferior, not actual combat. The number of heads shows how much favor a particular priestess has. Each head has its own personality and ability scores (though not necessarily rolled), and can speak. I don't remember how many the previous Matron's had (and I'm too lazy to look it up), but Narcelia's only had 2, whereas Carcelon's had 3 (and she was the younger sister, and therefore not the future Matron). Carcelon was more highly regarded by Lolth. It's possible that when a priestess becomes Matron, another head grows, since Matrons seem to have more than others (five is not uncommon).

Unfortunately, when Narcelia was washed away by Kripp, she had the scourge with her, and the Illithids took it (or so I assume). I guess that if House Millithor is still around, and Narcelia is still associated with the House, either she got another scourge (directly from Lolth), or another highly favorable sign was associated with Narcelia directly. Otherwise, the House would be seen as weak and no one other than Narcelia herself would think her fit to live. It would be an excellent excuse for Carcelon to plot, with or without help, Narcelia's assassination.

Just so you know, I'm not at all criticizing you when I make these suggestions. I'm really excited to begin, but I'm totally content to let things play out how they do. :)

Edit: Well, if you're okay with a *complete* rebuild, I might do that . . . There were some choices made by the other player that I don't understand.
 
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Just pay for the scourge like any other piece of equipment. That's the reason Torellan doesn't have a House Insignia anymore: I couldn't fit it in (though with the shifting of my equipment now, I just might).
 

Ah ok, I see what you're talking about now. Well I'm going to have to do a little more reading, and I'm going to have to e-mail Endur to ask about the status of the two houses.
 
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Found

House Millithor House Insignia
Powers
Levitate 3/day (caster level 3)
Message 3/day (caster level 3, only to another who has a House Insignia)

Matron Millithor's, now Narcelia, House Insignia has the following additional powers: Shield 3/day, Hold Person 3/day, Comprehend Languages 3/day, and Web 3/day (all caster level 3).

The three Priestesses of Lolth each have a "Scourge of Fangs", a whip with animated snake heads. As an attack action, one snake head can be ordered to bite. As a full attack action, all the snake heads can be ordered to bite.

Snake Head stats Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -,
Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.

Matron Ki'Willis has four heads on her snake whip. Narcelia has two heads on her whip. Carcelen has three heads on her whip. The "Scourge of Fangs" function during Lolth's silence, however, a destroyed head can not be replaced during the silence.

Isida, pg. 129 of the CotSQ adventure has more information on the House Insignia.
 
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