Ashrem Bayle
Explorer
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.
In the aftermath of the war, Izrador and the Night Kings embarked upon a campaign to consolidate their power and eradicate their enemies. The elder races are being systematically hunted down and exterminated. The continent-spanning forest of Erethor has become an island of light in a darkening world, as the elves fight a never-ending battle against besieging hordes of goblinoids. The surviving dwarven clans have locked themselves in their mountain holdfasts, and the streets of once-proud subterranean cities have become killing fields for the Night Kings’ troops that are sent in to root them out.
While the desperate war rages on in the ancestral homelands of the elder races, the lands of men are ruled with an iron fist by the minions of the Shadow. Many cities lie in ruins, and most common folk live in walled towns, locking the gates against the darkness each night. Literacy and learning are punishable by death, and ignorance spreads across the land like a terrible plague.
As the Shadow falls across the world, a few brave heroes dare to oppose the tyranny of the Night Kings. They struggle to stem the tide of darkness and restore hope to a despairing world. Pursued by the Night Kings’ foul minions and the secretive legates of the Order of Shadow, these heroes will never receive parades and victory feasts as the reward for their noble efforts. Their greatest foes are often the suspicion, resentment, and fear of the very people they strive to champion and protect. Welcome to the world of Midnight....
This will be the OOC thread for the campaign I have been putting together.
The players are as follows:
Sir Osis of Liver
Emericol
Shadowfane
Tokiwong
Swashbuckler
&
Tailspinner
Character creation is going to be handled differently than most games out there on the boards. You will be able to select from the list of 6 pregenerated characters. See below. Note, each of the characters are commoners. You have 4 additional skill points you may add as you choose but they are spent as per normal for a commoner in regards to class and cross-class skills. In addition, you have 1 ability score point to add as you so choose. Select the character’s name and sex as desired.
At this time you will also choose your character’s Heroic Path. However, you want gain the Path’s abilities just yet. They will come out IC before you attain your next level and become a standard 1st level character. No two players may have the same Heroic Path.
At roughly 500xp points, your character will be converted to a normal 1st level character of the normal PC class of your choosing. You retain all of the skills, feats etc. of the commoner class. At this point, you gain the standard amount of skill points for your new class x 2. You also gain an additional feat if you are an Erenlander. All other changes are as per the standard leveling up procedure. In the end, you will be a standard 1st level character with additional skill points from your past as a commoner.
Sources:
Players Handbook 3.5
Dungeon Master’s Guide 3.5
Monster Manual 3.5
Midnight Campaign Setting
Against the Shadow
My House Rules (I’ll get to these.)
Other sources will be considered on a case by case basis.
In all my time playing PbP games, I have never seen a PC killed. If you haven’t, you may now. Midnight is a harsh world, and it is very likely you could die. I WILL NOT be fudging dice rolls. I will apologize ahead of time for bad rolls. Know that if you get three 1’s in a row, that is how the dice fell. I do not hate you.
Players whose characters who fall will be aloud to make new PCs. Depending on where we are in the story, I may allow other races. New characters will not be pregened.
Along with choosing a character, I need to know how many of you have read the adventure in the back of the Midnight Campaign Setting and if you have read Crown of Shadow.
The campaign will begin in the small village of Calim’s Spring, a walled town about 250miles north of the Eren River. It is in the hollowed out section of the “e” in “Erenland” on this map: http://www.fantasyflightgames.com/images2/mnmap.jpg
Feel free to post any questions you might have. I may bit a bit slow during the weekend however.
Also, I realize none of you were aware of the details of the campaign before you signed on. If you choose to back out now I’ll understand as this is probably a bit different than what you expected. You should also know that the world of Midnight is very harsh and will portrayed as such. Violance and morality issues will be a bit on the extreme side. Parental Discretion advised boys and girls.....
Otherwise, enjoy!
In the aftermath of the war, Izrador and the Night Kings embarked upon a campaign to consolidate their power and eradicate their enemies. The elder races are being systematically hunted down and exterminated. The continent-spanning forest of Erethor has become an island of light in a darkening world, as the elves fight a never-ending battle against besieging hordes of goblinoids. The surviving dwarven clans have locked themselves in their mountain holdfasts, and the streets of once-proud subterranean cities have become killing fields for the Night Kings’ troops that are sent in to root them out.
While the desperate war rages on in the ancestral homelands of the elder races, the lands of men are ruled with an iron fist by the minions of the Shadow. Many cities lie in ruins, and most common folk live in walled towns, locking the gates against the darkness each night. Literacy and learning are punishable by death, and ignorance spreads across the land like a terrible plague.
As the Shadow falls across the world, a few brave heroes dare to oppose the tyranny of the Night Kings. They struggle to stem the tide of darkness and restore hope to a despairing world. Pursued by the Night Kings’ foul minions and the secretive legates of the Order of Shadow, these heroes will never receive parades and victory feasts as the reward for their noble efforts. Their greatest foes are often the suspicion, resentment, and fear of the very people they strive to champion and protect. Welcome to the world of Midnight....
This will be the OOC thread for the campaign I have been putting together.
The players are as follows:
Sir Osis of Liver
Emericol
Shadowfane
Tokiwong
Swashbuckler
&
Tailspinner
Character creation is going to be handled differently than most games out there on the boards. You will be able to select from the list of 6 pregenerated characters. See below. Note, each of the characters are commoners. You have 4 additional skill points you may add as you choose but they are spent as per normal for a commoner in regards to class and cross-class skills. In addition, you have 1 ability score point to add as you so choose. Select the character’s name and sex as desired.
At this time you will also choose your character’s Heroic Path. However, you want gain the Path’s abilities just yet. They will come out IC before you attain your next level and become a standard 1st level character. No two players may have the same Heroic Path.
At roughly 500xp points, your character will be converted to a normal 1st level character of the normal PC class of your choosing. You retain all of the skills, feats etc. of the commoner class. At this point, you gain the standard amount of skill points for your new class x 2. You also gain an additional feat if you are an Erenlander. All other changes are as per the standard leveling up procedure. In the end, you will be a standard 1st level character with additional skill points from your past as a commoner.
Sources:
Players Handbook 3.5
Dungeon Master’s Guide 3.5
Monster Manual 3.5
Midnight Campaign Setting
Against the Shadow
My House Rules (I’ll get to these.)
Other sources will be considered on a case by case basis.
In all my time playing PbP games, I have never seen a PC killed. If you haven’t, you may now. Midnight is a harsh world, and it is very likely you could die. I WILL NOT be fudging dice rolls. I will apologize ahead of time for bad rolls. Know that if you get three 1’s in a row, that is how the dice fell. I do not hate you.

Players whose characters who fall will be aloud to make new PCs. Depending on where we are in the story, I may allow other races. New characters will not be pregened.
Along with choosing a character, I need to know how many of you have read the adventure in the back of the Midnight Campaign Setting and if you have read Crown of Shadow.
The campaign will begin in the small village of Calim’s Spring, a walled town about 250miles north of the Eren River. It is in the hollowed out section of the “e” in “Erenland” on this map: http://www.fantasyflightgames.com/images2/mnmap.jpg
Feel free to post any questions you might have. I may bit a bit slow during the weekend however.
Also, I realize none of you were aware of the details of the campaign before you signed on. If you choose to back out now I’ll understand as this is probably a bit different than what you expected. You should also know that the world of Midnight is very harsh and will portrayed as such. Violance and morality issues will be a bit on the extreme side. Parental Discretion advised boys and girls.....

Otherwise, enjoy!
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