[OOC] Midnight - Crown of Shadow

Ashrem Bayle

Explorer
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.

In the aftermath of the war, Izrador and the Night Kings embarked upon a campaign to consolidate their power and eradicate their enemies. The elder races are being systematically hunted down and exterminated. The continent-spanning forest of Erethor has become an island of light in a darkening world, as the elves fight a never-ending battle against besieging hordes of goblinoids. The surviving dwarven clans have locked themselves in their mountain holdfasts, and the streets of once-proud subterranean cities have become killing fields for the Night Kings’ troops that are sent in to root them out.

While the desperate war rages on in the ancestral homelands of the elder races, the lands of men are ruled with an iron fist by the minions of the Shadow. Many cities lie in ruins, and most common folk live in walled towns, locking the gates against the darkness each night. Literacy and learning are punishable by death, and ignorance spreads across the land like a terrible plague.

As the Shadow falls across the world, a few brave heroes dare to oppose the tyranny of the Night Kings. They struggle to stem the tide of darkness and restore hope to a despairing world. Pursued by the Night Kings’ foul minions and the secretive legates of the Order of Shadow, these heroes will never receive parades and victory feasts as the reward for their noble efforts. Their greatest foes are often the suspicion, resentment, and fear of the very people they strive to champion and protect. Welcome to the world of Midnight....



This will be the OOC thread for the campaign I have been putting together.

The players are as follows:

Sir Osis of Liver
Emericol
Shadowfane
Tokiwong
Swashbuckler
&
Tailspinner

Character creation is going to be handled differently than most games out there on the boards. You will be able to select from the list of 6 pregenerated characters. See below. Note, each of the characters are commoners. You have 4 additional skill points you may add as you choose but they are spent as per normal for a commoner in regards to class and cross-class skills. In addition, you have 1 ability score point to add as you so choose. Select the character’s name and sex as desired.

At this time you will also choose your character’s Heroic Path. However, you want gain the Path’s abilities just yet. They will come out IC before you attain your next level and become a standard 1st level character. No two players may have the same Heroic Path.

At roughly 500xp points, your character will be converted to a normal 1st level character of the normal PC class of your choosing. You retain all of the skills, feats etc. of the commoner class. At this point, you gain the standard amount of skill points for your new class x 2. You also gain an additional feat if you are an Erenlander. All other changes are as per the standard leveling up procedure. In the end, you will be a standard 1st level character with additional skill points from your past as a commoner.

Sources:
Players Handbook 3.5
Dungeon Master’s Guide 3.5
Monster Manual 3.5
Midnight Campaign Setting
Against the Shadow
My House Rules (I’ll get to these.)

Other sources will be considered on a case by case basis.

In all my time playing PbP games, I have never seen a PC killed. If you haven’t, you may now. Midnight is a harsh world, and it is very likely you could die. I WILL NOT be fudging dice rolls. I will apologize ahead of time for bad rolls. Know that if you get three 1’s in a row, that is how the dice fell. I do not hate you. :p

Players whose characters who fall will be aloud to make new PCs. Depending on where we are in the story, I may allow other races. New characters will not be pregened.

Along with choosing a character, I need to know how many of you have read the adventure in the back of the Midnight Campaign Setting and if you have read Crown of Shadow.

The campaign will begin in the small village of Calim’s Spring, a walled town about 250miles north of the Eren River. It is in the hollowed out section of the “e” in “Erenland” on this map: http://www.fantasyflightgames.com/images2/mnmap.jpg

Feel free to post any questions you might have. I may bit a bit slow during the weekend however.

Also, I realize none of you were aware of the details of the campaign before you signed on. If you choose to back out now I’ll understand as this is probably a bit different than what you expected. You should also know that the world of Midnight is very harsh and will portrayed as such. Violance and morality issues will be a bit on the extreme side. Parental Discretion advised boys and girls..... ;)

Otherwise, enjoy!
 
Last edited:

log in or register to remove this ad



I'd like to be Character V. I'll flesh it out and edit this post as I progress!

=====================================
EDIT: I do not have Crown of Shadows, and only skimmed the MCS sample adventure my first time through. I'll stay away from it for the time being :)

I'll add 2 skill points to Survival, 1 to Spot and 1 to Listen. This emphasizes all the time V has spent in the woods (getting in trouble) lately.

Bloodline choice: Warg

Additional ability point: Dex

=====================================

Edit: Name is Elig Tolia, a Male Dorn.

=====================================

Elig Tolia
Male Dorn Com1: CR 1; Size M (6 ft., 4 in. tall); HD 1d4+3; Init +1 (+1 Dex); Spd 30 ft.; AC 12 (+1 Dex); Attack +3 melee, or +1 ranged; SV Fort +4, Ref +1, Will +2; AL LG; Str 16, Dex 13, Con 16, Int 10, Wis 14, Cha 10.

Hit Points: 7

Languages: Norther, Erenlander

Skills:
Handle Animal: (1 rank) +1
Jump: (1 rank) +4
Listen: (2 rank) +4
Knowledge: (Northlands) (1 rank) +1
Knowledge: (Nature) (1 rank) +1
Profession: (Woodcutter) (1 rank) +1
Spot: (3 ranks) +5
Survival (3 rank) +5

Feat: Power Attack

Weapon Proficiency: Sling

Special: Cold Resistance 5, +1 Fortitude Saves, Weapon Familiarity: Bastard Sword, +1 Racial Attack Bonus w/ Bastard Sword, Greatsword, Great Axe, & all spears

Bloodline: Warg (Wild Sense: Low Light)

Possessions: Two sets of clothes, three pairs of boots, wolf fur cloak, torch x 4, belt pouch, fur blanket, shortspear, flint & steel, sling

Background: Born the second born son of a logger and woodcutter in the year 78 of the Third Age, Elig Tolia spent much of his life in the cold north. Att the age of eight, however, his home was destroyed by the forces of Shadow and his family moved south to find sanctuary.

Seven years ago Elig and his family discovered the town of Calim’s Spring; Elig’s father once again took up the axe and, with his sons, they made their living cutting wood and have lived there in peace to this day.

Elig loves the forests. He spends most of his time among trees and the creatures of the wild. Along with the required woodcutting, he has become an accomplished hunter and often sells recent kills in the town market in exchange for goods his family requires.

Recent Events: Of late, Elig has been in trouble with his father because he has been shirking his woodcutting duties in favor of hunting.

Not long ago, while hunting in the forest Elig came upon Ilsha Vonel while she was gathering herbs in the forest. As he neared the town herbalist’s niece he saw that she had a book with her. Unable to read himself, Elig Tolia had no use for books but as all know, literacy is illegal. Deciding he didn’t want to make trouble for Ilsha Vonel, he moved on and didn’t reveal himself.

In the last few days, while claiming to be hunting he has actually been making a weapon. It has taken a while, but he has just finished making a 6' long spear with a knife blade set in the end. He keeps his new weapon hidden out in the forest so as not to get in trouble. He hopes to be able to use this to kill large game that a sling can’t bring down.
 
Last edited:

Ashrem Bayle said:

Along with choosing a character, I need to know how many of you have read the adventure in the back of the Midnight Campaign Setting and if you have read Crown of Shadow.


Hi Ash,

Just registered here so ready to go.

I like the idea of starting as commoners - gives it a personal feel that "you meet in an inn having read a sign that the local lord is looking for heroes to slay [enter monster name here]" just kinda misses!

I have made a percursory read of both the adventure at the back of the Midnight book and CoS, is that still ok? I'll understand if not.

If it's still good for me to play, then I'd like to go for Character VI. His name will be Tamar Alkarin, and I will choose a heroic path and skill point assignations within the next day.

Cheers,

Shadowfane
 

Thats fine Shadowfane, as long as you can keep IC knowledge away from OOC knowledge, I don't have a problem with it. I'm sure you'll be fine.
 


I'd like to take character I

I have but haven't read either of the adventures.

I'm cool with the whole setup. The commoner idea's cool.

I'm gonna hold off on putting my guy togther entill sunday though, if that's ok. I'm borrowing against the shadow tomarrow at game night.
 



Remove ads

Top