[size=+1]Call Nature's Ally I-IX[/size]
Enchantment (Compulsion)
Level: Drd 1-9, Rgr 1-4
Components: V, S, DF
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: Up to spell level + caster level/2 (rounded down, maximum spell level) HD of creatures of the same kind chosen from the following types: animals, elementals, fey, magical beasts, plants and vermin.
Duration: 5 rounds/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Special: A character taking a first druid level may opt to spontaneously cast Call Nature's Ally instead of Summon Nature's Ally.
When this spell is cast the caster choose one kind of natural creature to call, this can be as specific as the caster wishes and valid examples include 'any animal', 'any 2 HD creature(s)' and 'the dog in front of me' among others.
The affected creatures are chosen randomly from within the range of effect following the casters specifications. If not enough such creatures exist the extra targets will be wasted.
Those affected hear a mental calling and feels compelled to come to the caster. If any affected creature has a reason to oppose this, it may take a will save to negate the effect and may also use any spell resistance to resist the spell. The caster will always know any affected creature on sight.
For the duration of this spell all affected creatures will first approach the caster until the caster is aware of it and it is close enough that it could hear the caster. The caster then makes a wild empathy check (without any penalty for rushing) to increase the attitude of the creature. For the duration of the spell all affected creatures also gain the ability to understand the caster's speach. Any act by you or your apparent allies that threatens the affected creature breaks the spell.
When the duration of the spell ends, the caster makes a new wild empathy check to determine what attitude the creature will revert to. This check is made as a normal wild empathy check against the creatures prior attitude but can not raise the attitude higher than it was during the spell.
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It could probably be worded better but I hope it's clear enough.
I read that all enchantment spells are mind-affecting, any way to circumvent that so it can effect vermin, living plants and the like?
Do elementals naturally exist in their respective element? I.e. would a river contain water elementals, a wind air elementals and so on?