OOC - Planetouched Peril (New to ENWorld PbP) - Completed

Jolmo said:
This armor provides cold resistance 5 to the wearer or someone the wearer is touching.

Is that an exclusive or? This is and either or. So either you get the resistance (and if I don't have that ice para genasi get cold resistance 5, then I should have, in which case it wouldn't stack) or your mount or a friend can get it.

I'll add some more to my background about the Icewyrm's Hide and Rockhoof later.

Do I cross out my remaining money for the horse?
Yes, if you would.

I don't know how druidic spellcasting normally works in Low'verok but I'd prefer it if mine got it similarly to a cleric, only instead of worshipping a single god, he'd get his spells from whatever small god happened to be nearby.

Also I'd like to change the Nature's Ally spells for Kani to call out for nearby animals rather than teleporting one in. If you accept the basic idea I'll write up a full spell description for review.
Both of those are cool. Go ahead with them.
 

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Lady Shatterstone said:
Greetings eveyone. I just finished reading through the game so far. You have a really great story going. I am getting really excited about getting to be part of this. As a matter of fact most of my neverous has gone away. :o Reading what everyone has wrote so far is going to make it that much easier for me. :D Hope everyone is having a good day.
Spiffy! I'm really glad you decided to start playing, and I hope you'll have a lot of fun in this game. :)
 

Isida Kep'Tukari said:
Spiffy! I'm really glad you decided to start playing, and I hope you'll have a lot of fun in this game. :)


Thanks. I really think i will. By the way, i know my Druid isnt quite finished but i wanted ask if my having a wolf as an animal companion would be a problem, what with the pilgrim's houses and such? I read that our mounts are pretty steady. Also, will it cause an trouble with the riding dog? If so i can change the animal or just take it out all together. Let me know. Thanks again. :) by the way, sorry it is taking so long to get her finished up. I have my weapon and armor picked out as well as my goods, just want to go over them with Adam. He also says i need to read couple other things and the post the Character for your viewing. :) *be gentle :p
 
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A wolf might cause some concern, but it doesn't necessarily have to walk right next to you. He could be roaming out to the side of the road, sniffing out danger, and thus avoiding the ambush the players are in right now. :p Or you can do a different animal, whatever you want. :)
 

I was thinking along that same line about wandering out a bit. i would like to keep the wolf. I have written her into my history. I figured i would end up with a horse anyway just so i can keep up and the wolf would be trouble there. So lets do it that way and have her range ahead and so on. In the evenings i will just stay away from the main camp or something like so she can come to me of she wants. Sound good? :)
 



[size=+1]Call Nature's Ally I-IX[/size]
Enchantment (Compulsion)
Level: Drd 1-9, Rgr 1-4
Components: V, S, DF
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: Up to spell level + caster level/2 (rounded down, maximum spell level) HD of creatures of the same kind chosen from the following types: animals, elementals, fey, magical beasts, plants and vermin.
Duration: 5 rounds/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Special: A character taking a first druid level may opt to spontaneously cast Call Nature's Ally instead of Summon Nature's Ally.

When this spell is cast the caster choose one kind of natural creature to call, this can be as specific as the caster wishes and valid examples include 'any animal', 'any 2 HD creature(s)' and 'the dog in front of me' among others.

The affected creatures are chosen randomly from within the range of effect following the casters specifications. If not enough such creatures exist the extra targets will be wasted.

Those affected hear a mental calling and feels compelled to come to the caster. If any affected creature has a reason to oppose this, it may take a will save to negate the effect and may also use any spell resistance to resist the spell. The caster will always know any affected creature on sight.

For the duration of this spell all affected creatures will first approach the caster until the caster is aware of it and it is close enough that it could hear the caster. The caster then makes a wild empathy check (without any penalty for rushing) to increase the attitude of the creature. For the duration of the spell all affected creatures also gain the ability to understand the caster's speach. Any act by you or your apparent allies that threatens the affected creature breaks the spell.

When the duration of the spell ends, the caster makes a new wild empathy check to determine what attitude the creature will revert to. This check is made as a normal wild empathy check against the creatures prior attitude but can not raise the attitude higher than it was during the spell.

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It could probably be worded better but I hope it's clear enough.

I read that all enchantment spells are mind-affecting, any way to circumvent that so it can effect vermin, living plants and the like?

Do elementals naturally exist in their respective element? I.e. would a river contain water elementals, a wind air elementals and so on?
 
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All,

Sorry for my absence, and I will try to get caught up as soon as possible with the game. Hopefully, something from Jabin will be out by this evening/first thing tonight.

Also, welcome aboard to our new recruits. It will be a blast to have you both traveling with us.
 


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